SLOP FIGHTER
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
013 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
013 Sep 2026
| Published | Title | Build |
|---|---|---|
| a worthwhile update I wanted this update to cover more than a few small fixes, because most of what I'm dealing with grammatically right now are small edge cases. I'm aware it's a little bit of a download in order to receive a full update. Firstly, I've updated the about/credits page. I'm still not super happy with the Cronenberg line, but at least I spelled his name correctly this time. Secondly, I cleaned up a c… | 24897264 | |
| dataset training overhaul means words come out good Good news, I have improved narration quality significantly across the board. Besides adding a bit of movement and energy to the prepositional phrases by shifting their positions in the sentences and converting some to participial (an old trick), I have done something I probably should have done a while back and updated the dataset training methods. Claude did some restructuring through my datas… | — | |
| minor fixes to narration, crits/misses, thanks On the narration side I have reduced the frequency of certain words appearing, like channeling, which wasn't accurate for enough contexts. I've also addressed some confusion with body parts, so one body part won't feed incomprehensibly into another body part. There was a sentence template or two that seemed to want to play into that kind of narration. They've been excised. There was also a smal… | — | |
| minor movement narration fix I noticed the movement narration was messy so I cleaned it up a bit. Not all mammals swim, so now creatures like EARTH leopards won't use the word inappropriately. | — | |
| grammar fixes Fixed some dangling participles (not comma splices, as I initially thought) Refined some TECH vocabulary Updated README to explain that new CPU rosters are created daily | — | |
| Improved vocabulary and grammar I have improved the vocabulary specifically for SHAD, EARTH, and WATER types, who have different ways of expressing their actions. Where types like FIRE and AIR are very outward-focused, other types have more passive battle styles. SHAD, for instance, shouldn't be attacking "through" or "with" shadows, but "from" them. Different vocabulary also applies to attacks that drain, siphon, saturate, f… | — | |
| Progress is content - parity update I was noticing with the recent updates to monster voicework the ability for the LLM to contextualise information was becoming stressed, so I retrained the datasets so voice guidance is built-in and not produced live. Animal traits are factored in differently now too, with varying degrees of accuracy. Progress is content! Enjoy the update. | — | |
| Voicework I have strengthened the way each eight mutation types expresses its personality. The LLM is given more information on how to speak from the perspective of its mutation. This improvement was mostly made to help the LLM conceptualise SHAD types and even further differentiate personalities for even more unique experiences. | — | |
| Ease of use update I have made the README more accessible from the main menu and expanded it to give hints and tricks for working with the language-based game engine. I have included a list of keywords which trigger special attacks. Using those words for CUSTOM COMMANDS will produce unique results in comparison to the game's normal linguistic function. | — | |
| Icing on the Cake This improvement ties one thread I've been unsure was able to be tied. Now, animal body parts and biological traits are better contextualised for the LLM's understanding. This means they can, and will, narrate the way they use themselves more effectively. A monster with camouflage, like a chameleon, will reference it when an attack against them misses, for example. Underlying the narration are… | — | |
| Encoding fix for Steam exclusive Fixed a crash which was triggered by commands that interfered with the way Steam runs the game | — | |
| Setting the correct build Oops | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Aug 2026 | Mon | 00:15 | a worthwhile update | 24897264 | public | 2 | — |