Modulus: Digital Artbook
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Modulus Patch 1.1.1 Hey Module Makers, A fresh patch is live for Modulus today. Here's what's been fixed and improved: Performance & Stability · Made the Statistics and Achievements system thread safe, which contributed to the factory stopping issue · Fixed a factory stopping issue tracked down to the Salvager · Fixed freighters jittering Bug Fixes · Fixed an NRE when removing an item · Fixed Harvester Pads throwi… | 24025811 | |
| MASSIVE UPDATE TIMEmajor Hey Module Makers, Patch 5 is here and we want to give you a proper look at what's included, because this one is a big deal. We've been listening closely to your feedback since launch, in reviews, on Discord, in the forums, and beyond, and a lot of what's in this patch is a direct response to what you've been telling us. Let's get into it. The Stamper Just Got a Whole Lot Smarter The Stamper ch… | — | |
| Patch 4 Hotfix is Live Hey Module Makers, We’ve just pushed a small hotfix for Modulus. · Fixed an issue where factories could suddenly stop functioning during gameplay Thanks to everyone who reported this so quickly, it helped us track it down fast. As always, keep the feedback coming. See you on the factory floor. | 23077844 | |
| Patch 1.0.4 Hey Module Makers, Patch 1.0.4 is now live for Modulus: Factory Automation , bringing performance improvements and a wide range of bug fixes to keep your factories running smoothly. New · Added a setting to reduce the factory tick rate for players experiencing low FPS Bug Fixes · Fixed cutters stopping randomly when a large number were placed simultaneously · Fixed several issues preventing dro… | 22924508 | |
| Modulus 1.0.2 Patch Notes Hey Module Makers We’ve rolled out Patch 1.0.2 for Modulus , focusing on stability improvements, crash fixes, and a few quality-of-life updates. Thanks again to everyone sharing feedback and reports, it really helps us track these down quickly. Stability & Crash Fixes · Fixed an issue where Assembler Behaviour could enter a broken state and cause game issues · Fixed multiple crashes related to… | 22711914 | |
| Update: Terminology Changes We’ve made a terminology update across Modulus: Factory Automation for copyright reasons and to ensure naming consistency throughout the game. Updated Terms · Droid to Android · Hyperdroid to Hyperbot · Droid Core to Advanced Core · Mech Core to Superior Core Additional Changes · Updated all related building names (e.g. Droid Assembly to Android Assembly, Droid Core Facility to Advanced Core Fa… | 22676979 | |
| Modulus 1.0.1 | Day 1 Patch Notes Thanks to everyone jumping into Modulus: Factory Automation and sharing feedback with us. This first patch focuses on fixing early issues, improving stability, and polishing the overall experience. Functionality / Crash Fixes · Fixed an issue where the game could get stuck on the loading screen while loading a save · Fixed a null reference error when closing the module viewer after opening it v… | 22599893 | |
| Demo Update Patch Notes Just a quick note on the demo update you may have noticed go live today. Here's what's changed: · Minimap added · Undo/redo added · Day/night cycle added · New intro sequence · Updated Tutorial · Updated Manual · Improved performance · A ton of QoL/polish changes and general bugfixes (thanks for the bug reports Module Makers) · Added max zoom adjustment settings · Added camera move / drag / hol… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Apr 2026 | Tue | 13:12 | No patch notes · unannounced build | 22677829 | public | 1 | — |