Beat Vector
Last seen
0Sampled 53 minutes ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 53 minutes ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Speedy modifier! Upon popular demand, a new gameplay modifier "Speedy mode" has been added! Speedy mode adds a bit of extra spice by turning up the song to a 1.25x speed to give you a bit of extra challenge for tracks that you already know well! You can apply speedy mode under the "modifiers" and as always, completing a song with the modifier will award you the speedy badge on the leaderboard! Good luck and hop… | — | |
| Game update | Chart and Tutorial Adjustments Hey all, just wanted to push a tiny patch to get the demo in sync with the changes I am making in preparation for the release in the full version. You will notice some tiny adjustments in: 1, The charts for the demo levels got a few tiny adjustments. Probably the most prominent one will be Bread. After slowing down the song to 0.25 x and listening to it a few times I realized the underlying wub… | — | |
| In-game event | July Update Hey all! Still here still grinding it, just pushed out an update and while we are there I wanted to let you know what has happened, and what is in the pipes: With Steam Next Fest over you all have left a lot of feedback to work on especially with regards to needing more variety with the charting. We are now about 3 songs away from wrapping up the base game and in the process the editor has also… | — | |
| Game update | Demo Feedback No. 9 Hotfix - Target and Zeppelin Visibility on Mac For all of you who are using mac: I got some feedback that certain versions didn't support a few graphics which resulted in the targets and balloons not being visible on Apple devices effectively rendering the game unplayable, this patch should resolve the issue, My sincere apologies for your troubles. For everyone else: Unfortunately I had to remove the sparkles from the targets until I find a… | — | |
| Game update | Demo Feedback No. 8 - Option to Disable Mouse click, Updated Visuals You can now disable the mouse click as an input method in the menu, useful if you are playing with a pen. Astro this one is for you~ · Leaderboards are now showing your direct neighbours instead of absolute top · Club got some upgrades · Alleyway got some visual upgrades · Notes got a small particle FX · Fix leaderboard back button mouse detection issues · Wishlist button for locked songs · Lig… | — | |
| Game update | Demo Feedback No. 7 - Combo Counter, Level Transition and Texture Hey hey another small update based on your feedbacks~ · You can now add an additional combo counter to your HUD. You can enable it under "options/visual/show combo counter". · Main menu objects got a bit of a texture upgrade. · Aim and Timing accuracy are now displayed at the score count. · Finishing a level got a bit of an extra juice and particle effects. As always if you have any recommendat… | — | |
| Game update | Demo Feedback No. 6 - Design Updates, Accuracy Percentages and More Hey all this has taken a bit longer than usual but hope it had worth the wait. Here are the key items that landed in this week's patch: · Menu got a full 3D port for the remaining 2D assets to allow for a bit more magic with the lighting. Look around a bit maybe you find something ~ · The combo milestone animations can now be turned off under options/visual · The sun flares that indicate a succ… | — | |
| Game update | Demo Feedback No. 5 - Menu Music Toggle, Filipino Localization Adjustment, Fluff Menu background music can now be toggled off under settings/audio. · Filipino localization tone adjustments. Big shout out to Clazette thank you homie! · Additional fluff on the main menu to make it feel more busy. | — | |
| Game update | Demo Feedback No. 4 - Hold Sound Effect, Menu Looks polish Swapped the hold note sound to something a bit less scratchy to keep your ears happier. · Menu got some visual updates to match the background a bit better. · Small fix to Menu layout to cover UI overlaps. | — | |
| Game update | Demo Feedback No. 3 - Secondary Hit Button, New Notification Zeppelin You can now assign a second key under options/gameplay for standard play mode to give your fingers a break during trills. · The Notifications zeppelin got a makeover, with little propellers and all (the feature you probably all waited for). · Shaved off about a second and a half of waiting time from the transition from the level selector to the levels, still a bit too long for the wait but hey,… | — | |
| Game update | Demo Feedback No. 2 - Stone Cold fix, Leaderboard Navigation, Button Nudges Stone cold had a pretty unforgiving part and a double note. Replaced the section with a different pattern, same total score. · Leaderboard is now also accessible via the level selector by clicking on the little side monitor on the right with the rank text. · Added some highlights over some buttons in the main menu to make navigation more clear. Stay tuned and keep it coming! Will try to keep up… | — | |
| Game update | Demo Feedback No. 1 - Instant Restarts and Menu Layout Upgrades As always big thank you for all of you caring enough about the game to give feedback! Here is the first patch based on what you all told me could be better: · Calibration option choices were moved under the settings menu · More click sound effects and little pulses to make it more clear which button is selected in the level selector · Near instantaneous restart for the levels · Fixed the black… | — | |
| Community | Demo is Finally Live! Hey all long time no talk! Got some exciting news today! After running the playtests for a while, I think it is time to make this a bit more inclusive and open up the demo for everyone who wishes to jump in! Features are still being added as I write this so if you have ANYTHING you would like to see in the game, shoot a message here, on discord or anywhere else you see me posting and I will do… | — | |
| Community | March Dev Update Hey all! Time for the March update! First things first, we got the playtests rolling so yay! Been a bit scary to open up the project but so far everyone has been insanely helpful so wanted to give a big big thank you again for spending the time not only playing the game but also giving so many cool tips! I've been working on adding them to the game ever since which is how we got now: · Multi ke… | — | |
| Community | February Dev Update Hey all! First of all thank you so much for being here, it has been an incredibly busy month and it still feels very absurd that the Steam page is up and running let alone that so many of you have wishlisted Beat Vector. I wanted to leave a little update on what has been happening throughout the last one month, so I can keep you all in the loop about the progress of the game and what you can ex… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.