Realindustry
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Realindustry Reaches 3,000 Wishlists, Creators Can Play Now Directors, Last night, Realindustry crossed 3,000 wishlists on Steam . The Steam page went live on January 30, 2026 , and honestly, seeing this strange, niche, interface-heavy industrial automation game reach this point still feels surreal. Realindustry is a solo-developed project, built around production chains, stock logic, colonist assignments, automation cores, and the joy of making an incr… | — | |
| Community | Realindustry 1.0 Is Going to Steam Review Today, August 9, 2026, I’m sending the Realindustry 1.0 build to Steam review. This is a big moment for me. Realindustry has been in development for years, and for a long time I could still see the parts that needed one more serious pass. The systems were there, the scale was there, the story was there, but the game had not fully clicked together yet. Now it has. The biggest change is the produ… | — | |
| Major update | Realindustry Demo 0.5.0: Built Around Your Feedback DIRECTIVE UPDATE: DEMO 0.5.0 DEPLOYED Directors, the post-Next Fest evaluation produced a clear conclusion: repeated manual orders were inefficient. The system has been rebuilt around your feedback. Hello everyone! Realindustry Demo 0.5.0 is now live, and this update is almost entirely built from the feedback I received during Steam Next Fest. The biggest change is simple to explain, but huge i… | — | |
| Community | [LOG_005] Evaluation Complete: Next Fest Results & Future Roadmap DIRECTIVE: EVALUATION PHASE COMPLETE Directors, the Steam Next Fest evaluation period has officially concluded. Your performance on Kepler-442b has been recorded and analyzed. The Executive Board is highly satisfied with the results. Hello everyone! Developer here. Jumping out of character for a moment, I want to say a massive thank you . The Next Fest was incredibly successful for Realindustry… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| News | Realindustry at Steam Next Fest: System Evaluation DIRECTIVE: STEAM NEXT FEST INITIALIZATION Welcome to NIZ-08, Director. Realindustry Corporation, providing industrial excellence since 2089, officially announces our participation in the Steam Next Fest . You have been assigned to establish industrial operations on Kepler-442b – codename: New Industrial Zone Zero-Eight . Your objective is clear: build, optimize, expand. During this evaluation p… | — |
| Major update | Realindustry Demo MEGA Update 0.4.0: Automation, UI Overhaul & Next Fest! Hello everyone! Steam Next Fest is just around the corner, and I’ve been working around the clock to get this massive update ready. I wanted to push this out before the festival begins so you can experience the game in its absolute best, most representative state. Welcome to Realindustry Demo 0.4.0 ! This isn't just a regular patch. With over 440 files changed and massive core systems added, th… | — |
| Game update | Tech Tree Reborn: Realindustry v0.3.1 Update is Live! Hello everyone! I’ve just released Update v0.3.1 , and it’s a big one. For this patch, I’ve spent a massive amount of time under the hood, focusing on the early-to-mid-game progression. My goal was to make the journey from Tier 1 to Tier 5 feel more intuitive and polished without losing the complexity that makes Realindustry what it is. The Great Tech Tree Rework (Levels 1-5) I have completely… | — |
| Major update | Realindustry Demo v0.3.0: The Operations Board Update Hello everyone! The biggest update for the Realindustry Demo is finally live! Version 0.3.0 is entirely focused on making the game smoother, faster, and much more enjoyable to play. I’ve been reading all of your feedback, and this update directly targets the most frequent pain points you’ve reported. I’ve fixed the major bugs, removed the need to memorize recipes, and finally killed that annoyi… | — |
| Community | Realindustry Demo is LIVE: NIZ-08 Evaluation Build ACTIVE DIRECTIVE: EVALUATION BUILD INITIALIZATION Welcome to Kepler-442b, Director. The NIZ-08 Evaluation Build is officially operational. Your assignment begins immediately. Your objective is clear: build, optimize, expand. To ensure optimal performance and familiarize yourself with the newly deployed visual architecture, review the following operational briefing: SYSTEM UPGRADE v0.2.0 DEPLOYED Prior… | — |
| Major update | Realindustry v0.2.0: Massive Visual Overhaul & QoL The demo is launching in just one hour, and to celebrate, version 0.2.0 brings an absolutely massive overhaul to the look, feel, and flow of Realindustry! This update focuses heavily on immersing you in the gritty, dynamic environment of your factories. A completely new visual architecture has been built from the ground up to support dynamic shaders, glowing furnaces, and flying sparks, alongsi… | — |
| Game update | [HOTFIX 0.1.1] Realindustry Demo: Operational Clarity & QoL Update Operational Log: Update 0.1.1 (The "Clarity" Hotfix) This update focuses on Director onboarding and operational clarity . Following the initial evaluation phase by our beta testers and content creators, NEXUS has identified several "inefficiencies" in how information was being processed. To ensure maximum output, we have deployed version 0.1.1 – a comprehensive Quality of Life (QoL) hotfix desi… | — |
| Community | [LOG_003] Realindustry Demo Deployment: Scheduled for April 1st \ To: Director NIZ-08 Status: Priority Authorization Date: March 21, 2026 Director, The Executive Board has finalized the deployment schedule for the Realindustry: Evaluation Build (Demo). Mark your terminal for April 1, 2026 . Regarding the Deployment Date While external civilian sectors may associate this date with "humor", our scheduling logic is absolute. As an independent industrial entity… | — |
| Community | Realindustry Is Now Available in 8 Languages — NEXUS. Director. Connection established. — "All directives arrive as text. Instantaneous. Uniform syntax. Zero latency. Curiously efficient. Almost... too efficient." — NEXUS, Dialogue Log #020 We are pleased to announce that Realindustry is now fully localized into 7 languages in addition to English — with complete translation of all game content : interface, lore, production recipes, resear… | — |
| Community | [LOG_002] The Database of Matter: 231 Resources and the Almanac Greetings, Director. In the Realindustry Corporation, we believe that you cannot master the machine without first mastering the matter that powers it. While other simulations treat resources as mere icons or "costs," we treat them as scientific entities. Today, we are authorized to grant you access to The Database of Matter – the scientific backbone of your mission in NIZ-08. Beyond the Icon: T… | — |
| Community | [LOG_001] The Industry is Operational: Official Gameplay Trailer & Roadmap Greetings, Director. The board is pleased to announce that the first visual data transmission for Realindustry is now live. After months of development and hundreds of meticulously crafted assets, we are finally ready to show you the scale of the challenge that awaits. Realindustry is a game born from a passion for depth. We chose authenticity over simplification. We chose realism over abstract… | — |