Soulbound: Online
Playing now
32Sampling since 11:46 UTC
43%of peak
All-time peak
746 Sep 2026
Playing now
32Sampling since 11:46 UTC
All-time peak
746 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Patch 4 - Instant Gear Crafting and Station Upgrades In this patch, we've made significant changes to crafting and skilling. We found that many players were using their homes as factories, turning on different stations to craft more resources. · We decided to increase generator output so you don't have to do that, and you can leave your generators and furnaces running to produce more materials. · We've cut the cost of crafting all gear and weapon… | 24814993 | |
| In-game event | Patch 3 - Legendary Effects, Tooltips + Item Fixes Hello Pioneers, Time for the weekly patch notes. This week we bring you several fixes, updates, and general improvements, including bringing back the Viridium Yoku Fillet that was missing from some chemistry stations, and fixing an issue where some crafted Legendaries didn’t have an effect. For more details, see the list below: Login · Fixed an issue that prevented users with Steam usernames co… | 24709673 | |
| Community | Patch 2 - No Wipe, Dungeon Improvements and Live Events tl;dr · No wipe in early access. · Daily live events are online, with new cosmetics, mounts and pets to be collected. · Approx. 30% improvement to dungeon performance and stability. · Crafting timers reduced massively. · We fixed some of the connection and loading issues. We are not wiping your progress at 1.0 Before Early Access launched, we posted that we planned to start version 1.0 fresh an… | — | |
| Game update | Hotfix 5 Hello Pioneers, Hope you’re all having a great day. It is Friday, and we thought we’d sneak in a quick little hotfix before the weekend. Please see below for details: FIXES · Creating a new character shortly after a deployment no longer risks crashing the game. · Fixed a crash on login · Getting stuck on the large hemlock near Virelda no longer leaves your character or nearby interactions in a… |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.
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| Game update | Patch 1 Hello Pioneers, Hope you’re all having a great day. It is Thursday, and that means it's time once again for another patch. You might notice that we have changed the naming conventions a little bit. This means that since this is part of a scheduled update and patch, we will use the name ‘Patch’ for these in the future, while reserving ‘Hotfix’ for, well, hotfixes. Please see below for details: I… | 24469989 |
| Game update | Patch Notes: Hotfix 4 Hello Pioneers, Check out some of the improvements and fixes we made with today's maintenance! We hope this improves your Soulbound experience. IMPROVEMENTS · Solo runs are slightly tougher, while 3-player runs are slightly easier, for smoother difficulty scaling across party sizes. · Core combat balance has been updated across Fortify, Bomb, Machine Gun, Drone, Blackhole, Greatsword, Gleam Twi… | 24429611 |
| Community | Hotfix 2 - Servers, Roadmap & Patch Notes An Update On Servers and Our Roadmap First off, thank you. What a launch. We're blown away by the turnout, and even more by how much you're enjoying the game. Here's a rundown of what happened, where we are now, and what's coming. What Went Down At Launch We came out of the gate severely under capacity. A handful of bugs were capping how far each individual server environment could scale, which… | — |
| Community | Early Access Monetisation Greetings Pioneers! Thank you all for your support as we approach the Early Access launch on July 21st! As the excitement grows, we wanted to provide a quick FAQ to answer your most pressing questions. Early Access Information Soulbound: Online will cost $14.99 USD on Steam with a special discount running for the first 7 days . During the demo, we sent a survey to all our players asking how muc… | — |
| Community | Countdown to Early Access The countdown is on… Soulbound: Online will be entering Early Access in just 6 days! No more demos, just you immersed in an epic pixel-adventure. Hours of work will be coming together, including the results of incredible community feedback from Bullet and Next Fest. As you can imagine, we are beyond excited. For a small gaming studio, releasing our game on Steam with over 100,000 Wishlists is a… | — |
| Community | Thank You For 100,000+ Wishlists on Steam! When we set out on this journey just seven weeks ago, we never imagined in our wildest dreams that the audience for our MMO would be this big. 104,441 Wishlists on Steam is a major accomplishment for us. You, the community, made this possible; your passion and feedback drives us every day to improve Soulbound and shape it's future. Thank you! Soulbound: Online is coming to Early Access on Steam… | — |
| Community | Dev Blog: 150+ New Relics For Early Access The number one feedback we have had is, more build diversity, and more relic synergy It's been two weeks since the Soulbound: Online demo, and one request was shouted louder than all the others! When diving into the dungeons, you want more control when the room turns into chaos. You want upgrades that change the way you play, not just increase your damage. But most of all, you want a build to f… | — |
| Community | Next Fest Wrapped, We're Extending The Demo! Hello everyone, Your personal Next Fest Wrapped is here! Enter your player name to view your wrapped. Thank you to the entire community, we had the best weekend ever! Soulbound: Online took off and exceeded every goal we had set for ourselves all thanks to you. We hit ATH concurrency and have been working around the clock to increase server capacity. Thank you for all of the support tickets and… | — |
| Community | Soulbound: Online Enters Early Access July 21st We Invite You to Early Access July 21st 2026! Soulbound: Online is a handcrafted pixel art, Bullet Heaven, MMO with fast-paced 3-player co-op dungeons, a rich player-driven economy, and deep-ever-expanding lore. We are excited to welcome back our ever-growing community , which took us to 55K wishlists on Steam during our Next Fest and Bullet Fest demos. Thank you all for testing, trying, breaki… | — |
| Community | 50,000+ Wishlists in Just 4 Weeks! 🎉 We're also incredibly excited to share that: Soulbound: Online has reached 50,000+ wishlists in just under 4 weeks. Thank you to everyone who’s gotten involved, shared their experience, and supported this project. It's been incredible to see so much excitement and love for Soulbound: Online! But don't worry, this is only the beginning ❤️ Hotfixes Are Now Live 🔧 Pioneers, Our team has been work… | — |
| Community | Next Fest: Demo Is Now Live! Get The Limited Edition Cosmetic Hello Pioneers, Soulbound, a Bullet Heaven MMO is Coming to Next Fest! We had so much fun with Bullet Fest, but now it’s on to Next Fest and Demo 2! Starting on Monday, June 15 at 10 AM PT. You can play the demo for free right now! Join our Discord server now to participate in all our community events, join your faction, meet other players and work together to win prizes. With the progress rese… | — |
| Community | Let the Guns Roar! Server Smash Free Demo Live Now Soulbound: Online is NOW live. Our first playable demo is available during Bullet Fest from June 9th to June 15th. The Server Smash is an open stress test, and we want you to break the servers if you can. Go try it out! What To Expect This is an early build. There will be bugs, server outages, balance issues, and generally dumb stuff will happen while you play. That’s the point. We want to get… | — |
| Community | Your House, Your Rules: Player Housing in Soulbound Your House, Your Rules: Player Housing in Soulbound Every Pioneer needs a place to come home to. We may have that retro-pixel feel we all remember, know, and love, but Soulbound is, in many ways, a modern homage. It used to be that in many MMOs, characters existed in a strange kind of homelessness. Great heroes without a place to call their own! You’d wander from zone to zone, dump loot in a ba… | — |
| Community | The Sound of Soulbound: Creating The Music of Virelda Hello Everyone! Ever wonder what goes into making a town feel like home? Our latest dev blog pulls back the curtain on the music of Virelda Town . A desert community where survival is hard but people still make space for comfort, stories and rest, we wanted the music to capture that. Jamie breaks down the full process, the instrument choices (Armenian duduk, harp, solo cello, string ensemble),… | — |