Chop Chop Inc.
Playing now
282−128 vs. yesterday
8.9%of peak
All-time peak
3,174Aug 2026
Playing now
282−128 vs. yesterday
All-time peak
3,174Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix #7 Savegame fix for broken prefabID "371857150". Affected savegames can now be loaded again. · Fixed: The truck would sometimes not spawn after ordering something at the shop. · Fixed TinFoil nightstand mission | — | |
| Game update | Hotfix #6 - fixed visual bug in the shop UI , which was causing the product description to be displayed incorrectly. | — | |
| Game update | Hotfix #5 - Fixed visual glitches in the UI - Fixed a savegame load error. (Savegame wanted to check for current player item, but playerService did not yet know about player) | — | |
| Game update | Hotfix #4 - Doubled the auto tree harvester speed - Metal Ingots costs reduced from 2 metal wood to 1 metal wood - Autosave no longers triggers while UI is active or during a minigame - Added a prompt before quitting a session - Animal Fences now can be correctly picked up by the auto-pickup-button in the working hall - Replaced the golden egg in golden chest after parkour with another item - Hex Shelves… | — | |
| Game update | Hotfix #3 - fixed a possible softlock after building the cannon foundation | — | |
| Game update | Hotfix #2 - added frame limiting option - removed firewood minigame - fixed edge-case where tutorial messages would stay on screen while saving during the on-screen message | — | |
| Game update | Hotfix #1 - it is now possible to enable/disable GPU Occlusion Culling (possible fix for Intel iGPU glitch) - fixed Load Button in Mainmenu | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.