Hand Almighty
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Playtest build v2228 - Finger Gun New character - Finger Gun I like the idea of Hand Almighty feeling like a box of mini games with lots of characters that play completely differently. The Finger Gun character asks "what if the game was a shooter?" It fires 6 finger bullets directly upwards that can pierce multiple enemies before reloading. It's great at dealing damage vertically, thinning enemies at the back of the horde. It's… | — | |
| Playtest build v2146 - leaderboards Leaderboards For a long time, I've wanted a competitive element in the game to encourage players to find optimal strategies for speed-running. So I've added leaderboards for the fastest times for beating each level with each character. I think it will encourage some friendly competition and, hopefully, some debate about how to optimise runs for each player. Design decisions I had to make some d… | — | |
| Playtest build v2034 - More challenges! Another batch of challenges Just a small update this week, extending the challenges you can attempt: · Challenge: Buy X upgrades after rerolling the shop · Challenge: Win the treasure chest jackpot · Challenge: Break X pinballs · Challenge: Kill X enemies with pinballs · Challenge: Kill X enemies with max damage pinballs · Challenge: Deal X damage with a single pinball · Challenge: Kill X enemi… | — | |
| Playtest build v2014 - Challenges Challenges - the first meta-progression So far, there is no sense of progression between runs in Hand Almighty . In the long-term, I want the various upgrades, power-ups, levels, Hands, and other items to be unlocked over time. I didn't want a generic XP system to unlock items - I wanted progression to be based on challenges that encourage you to play the game in fun or silly ways. This update… | — | |
| Hand Almighty playtest is live and open to all!major Playtest build is now live Want to playtest Hand Almighty ? The following video explains how and what it is you'll be testing. My original goal was to make the gameplay as simple as possible - one hand, one button. Click on the monsters, buy upgrades, repeat. After spending 3 years on Coma Control and failing to release anything due to scope creep, I realised that one person working part-time o… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||