Playtest build v2228 - Finger Gun

Hand Almighty · published

New character - Finger Gun

I like the idea of Hand Almighty feeling like a box of mini games with lots of characters that play completely differently. The Finger Gun character asks "what if the game was a shooter?" It fires 6 finger bullets directly upwards that can pierce multiple enemies before reloading. It's great at dealing damage vertically, thinning enemies at the back of the horde. It's weak in later waves when the horde fills the width of the screen and projectiles come into play. The 1 second reload time also needs to be timed carefully. With the right upgrades, it can be very strong though.

Timed runs

In the last build, I wasn't totally satisfied with how leaderboard submissions worked. Submissions were limited to Gold medal runs and treasure chests were disabled until Diamond runs were impossible.

I've added a toggle to the run setup screen where you can choose to turn off leaderboard submissions.

  • When they're turned off, you can get treasure chests at any time

  • When they're turned on, you can only get treasure chests once Diamond runs are impossible. Silver and Bronze runs can now submit times, but are capped at the Platinum time due to their ability to get treasure chests. If you get lucky with treasure chests, you cannot jump to the top of the leaderboard

I think this is a fair trade-off that prevents treasure chests from breaking the leaderboards while allowing everyone to participate in them.

Loads of new challenges

To prepare for the progression system, I've expanded the number of challenges significantly. I also track your challenge completion % in the main menu. These are the new ones:

  • Challenge: get a world record.

  • Challenge: explode X enemies with Detonator.

  • Challenge: kill X enemies with one explosion.

  • Challenge: recover X base health.

  • Challenge: survive being hit by Moon Phase 1.

  • Challenge: take X damage in one wave.

  • Challenge: kill X enemies by knocking them into walls.

  • Challenge: kill X enemies with other enemies.

  • Challenge: kill X enemies with lightning.

  • Challenge: kill X enemies with one lightning chain.

  • Challenge: apply status effects to X enemies with baby hands.

  • Challenge: buy X items in the shop.

  • Challenge: kill a Gold Gobbler with 75 consecutive hits from attacks.

  • Challenge: hit a new enemy on X consecutive attacks.

  • Challenge: pick up X Gold coins.

  • Challenge: kill X enemies with cars.

  • Challenge: spawn X car chases.

  • Challenge: keep a car on the level for 10 seconds.

  • Challenge: kill X poisoned enemies with pinballs.

  • Challenge: break X base shields.

  • Challenge: kill X enemies with base shield deflections.

  • Challenge: bounce X pinballs off a wall.

  • Challenge: sacrifice X empty upgrade slots.

  • Challenge: level up upgrades X times with sacrifices.

  • Challenge: beat a wave with exactly 69 base health left.