After End Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
521 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
521 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Many Client side fixes, including death and sound fx. Many Client side fixes, including death and sound fx. | — | |
| Game update | Difficulty based friendly fire and Momentum base Sliding! Difficulty based friendly fire and Momentum base Sliding! | — | |
| Game update | Momentum base slide is in! Momentum base slide and more bug fixes! | — | |
| Game update | Player count monster scaling! Player count monster scaling! | — | |
| Game update | More bug fixes! More bug fixes! | — | |
| Game update | Bug fixes Numerous bug fixes | — | |
| Game update | Return of the Reformed Island The return of the Reformed Jungle Island Map and various bug fixes. | — | |
| Game update | Old Player Hub set as default Lobby. Old Player Hub set as default Lobby. | — | |
| Game update | Bug fixes and mroe cleanup. Bug fixes and mroe cleanup. | — | |
| Game update | Small features and bug fixes. Player markers w/ colors and compass representation, and multiplayer specific bug fixes. | — | |
| Game update | Very first Multiplayer Test! Unfortunately my latest jungle island map didn't survive the transition to 5.8, so for the moment the old jungle island is the only one available. I have not included the tutorial or arena yet either. | — | |
| Game update | Small fixes and tweaks. Character Stats, loot generation, and collision changes. | — | |
| Game update | Fixed setting attributes resetting stats. Fixed setting attributes resetting stats. | — | |
| Game update | Hopefully this will be the Demo Build. - Added the L for Light to the tutorial and added the hotkey to the controls. - Added stairs up the Volcano. Your welcome. - Added a misspelled boss icon to the compass. I am pro. - Added intro prompt for Jungle Island map. - Some other map changes, etc. etc. | — | |
| Game update | Starter Hub Map update Landing sounds, fixed croc eyes. Maybe fixed attack breaking? But now spamming attack speed is faster, almost operates as automatic attack cancels. | — | |
| Game update | Tons of changes and fixes to the Open World. Slot Machine added! Map is Half the Size now, my Music Composer BP has seen a lot of work, but still needs more, along with many other changes and bug fixes. | — | |
| Game update | Open World Map! Come try out an early iteration of my Open World Teaser! | — | |
| Game update | Update Enemies know get knocked back by attacks, the amount of knockback is based on the weapon cleave value + attack charge. Other tweaks and bug fixes included. Can now Spawn numerous waves quickly. | — | |
| Game update | Small Update Hit FX scaling logic and particle emitter work, with UI cleanup and polish. | — | |
| Game update | Small Update Fixed a bunch of bugs, turned "destroying items" into "selling items", and added weapon hit stop + attack charge based knock back to enemies. | — | |
| Game update | Small patch. Hopefully fixed my broken player resistances from items. Also set Piercing, Bludgeoning, and Slashing damage VFX to scale with specific damage type dealt. | — | |
| Game update | Major Logic Update. Item Generation, Damage, Scaling, and Resistance refactor. Enemy damages and health needs fine tuning. | — | |
| Game update | Big Item and Loot Spawning Logic Update. As well as reworking Item logic allowing for items to have unique and more random stats, added random damage value calculations into the loot generator. Also reworked all the enemy attacks to allow for different damage outputs for each animation notify. | — | |
| Game update | Big FX update! Now each weapon has its own sound FX. The basic weapon trail has been replaced, and now there are hit FX for Piercing, Bludgeoning, Slashing, Fire, Ice, Lightning and Toxic damage types. There are custom weapon trails for each elemental type. Enjoy and let me know what you think! | — | |
| Game update | Gator and bug/lighting/material fixes! Updated the Crocodile intro and cleaned up a bunch of environment materials and lighting. | — | |
| Game update | Tutorial Update! Tutorial first pass added! | — | |
| Game update | Small Update Some Inventory and UI work, first pass on wave spawner art, and other minor changes. | — | |
| Game update | Small Patch Updated Holy Circle Scaling, and some minor UI changes including animating the Talent Tree tooltip. | — | |
| Game update | Patch Notes. Cleanup and Polish of Hot Bar, Talent Tree, and Active Skill logic. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.