Megalo Polis
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version update Here is the end of month update! As planned, this one brings a lot of optimizations. It should enable you to play on much lower configurations now. I am able to play on my 3 1/2 years old laptop, for instance, which has the minimum required config listed on the store page. So, this is an objective reached for the project :) There could be a few side effects to this large phase of optims, in the… | — | |
| Game update | Version update We have a new update! This is a massive gameplay update, with many new features, increasing the variety and depth. We added campaign choices, after each mission. You have to decide wether to allow support of a movie star, launch a mass mailing, include military support in your stump speech, etc. Each choice will bring in either a bonus or a malus. Make sure you engage in wise risks only! Each c… | — | |
| Community | Making of (interface) Making an interface in a video game is much harder than it looks, and it usually is scrapped and redone a few times over the course of a project development. It is a matter of showing all the required information, but not too much, so that it is readable, polished, and doesn't clutter up the screen. Most times, you'd like to have as few interface elements as possible. But in a strategy game, th… | — | |
| Community | Version update There is a new game version available. As announced previously, this is a major change on the missions gameplay. Each mission has now a specific set of rules, changing the default gameplay slightly or immensely. Missions have thus become more simple or more difficult depending on their setting. For instance, in Nevada , you will regularly have a jackpot in some districts, and hopefully you'll b… | — | |
| Community | Version update We have updated the game version. We're moving now into adding more gameplay and refining the existing screens. The updates will grow on, starting from now until end april. · The biggest change, is the state presentation screen , which will give more details on its specific gameplay, and present the state map. From there you can see when each town will be open for conquest. · You can find the s… | — | |
| Community | Making of (gameplay) The gameplay of Megalo Polis has a few layers on top of each other, and the most basic one is the interaction with citizens. The objective of each mission is to get elected, which you do by getting more votes than your opponents. And you do that by converting more citizens than them. It's a little bit more complex, as the default rules states that what matters is the number of citizens you tota… | — | |
| Community | Version update We just updated the game version. This is mostly a technical update, as planned. If you installed the game previously, you might have to reset the preferences inside the game, and restart. · We did a sweep at debugging, and increased the performances . · The AI is more efficient now. · Plus some balance tweaks. The next updates will focus more on the gameplay. Stay tuned. | — | |
| Community | Making of (art style) One of the big challenges on the project, was to create an art style that was original, catchy, pleasing, and satirical , all at the same time. We were going to use real life people and include them in the game, but not with realistic visuals, and it had to work well. The only direction given to our art director, Stéphane Chung , was to try to create his own version of the satirical cartoonists… | — | |
| Community | Upcoming Here are some news on what we are working on right now. Besides the obvious debug and optimization, we are adding more polish on the game screens, adding more directions ingame and localizing, and also expanding the AI capacities and gameplay variety. All of this will come within the next few weeks. The game should be quite stable already at this stage. We have a few known bugs with some specia… | — | |
| Community | Making of (concept) Here is a tidbit of history on this project. I started working in a major french video game company, name starting with U and ending with soft, almost twenty years ago. I was hired as a game designer - at the time there was no official training or degree in game design, so they were hiring any soul found on the block. I was playing a lot of warcraft II at the time, and so was the guy who conduc… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.