Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Megalo PolisNewsMaking of (art style)
Community

Making of (art style)

Megalo Polis · published 9 Mar 2016, 13:38 UTC

All newsPlayers around this dateRead on Steam

One of the big challenges on the project, was to create an art style that was original, catchy, pleasing, and satirical, all at the same time. We were going to use real life people and include them in the game, but not with realistic visuals, and it had to work well.

The only direction given to our art director, Stéphane Chung, was to try to create his own version of the satirical cartoonists you can find in newspapers, like Eric Allie for instance. It was only a guideline : the objectives of originality and catchiness were paramount.

Searching for an art style out of the blue is like a shot in the dark, I wasn't sure we would end up somewhere good. But it went incredibly fast. The research process was done in about a month.

Research had been done initially by concept artist Gilbert Han. This was very useful to cover all across the map and have an idea of the general direction.

Stéphane then started with some scribbling to establish his style. He drew a few characters in a more or less realistic fashion.

We quickly set up to small characters with disformed heads - the goal was to recognize each person, while having them relatively small on the screen. So the head had to account for a third to half of the total height (a lesser challenge in the case of the former french president).

Once the satirical drawing was established, and size ratio validated, only half of the way had been covered. There could be any number of rendering of the style. We could go for shaded, videogame-like art.

Of we could try to stick to newspaper cartoon style, or pixel art, or anything! As long as you don't try, you can't be sure what will work out.

Of the last five tests, the middle one (Khameiny) was the most promising. What was left to do at this stage? Creating the initial characters, detail them and tweak them. For instance here, Hillary could appear more or less old, more or less hippy...

And once everyone agrees on an image, it has to be detailed in great lengths on a character sheet, to get to the next step, 3D rendering.

Here you can see Stéphane working on yet another character :)

More from Megalo Polis

Other announcements

All news
Community1 Nov 2016Release and updateWe have now officially launched on Steam! Plus news on the Nov. 1 update. Take the election into your own hands in Megalo Polis -- a side-splitting, real-time strategy game launching today on Steam for PC and Mac. Political junkies and undecided voters alike are in for a treat in this no-holds barred, hilarious dash for the most powerful office in the land. In Megalo Polis, your job is to play…Game update18 Aug 2016Huge .... version updateHuge update! … The General Election is now available in this new release. Go for the fight! This version also contains various improvements, especially feedbacks on the election map and some minor fixes. And last but not least the Mac version is also ready!Game update17 Jun 2016Version updateWe're back on working on Megalo Polis, for the last campaign stretch! This update contains a lot of small updates, right before the next one, which will provide the general election. Many visual and audio effects have been added, improving the feedbacks from the action, on citizen conversion, for instance, or most special actions. The districts status is also a bit clearer now with sounds assoc…