Rogue Balls
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | New UI features, song, and sfx! Added skippable intro to the game (skip by any mouse/keyboard input) · Added new main menu background · Added new main menu song that loops · Added a countdown at the start of the run with a beep for each count. | — | |
| In-game event | New enemy, sounds, improvements and fixes. Added a new bull enemy that charges at the player, it maintains direction after starting to charge. Bulls rotate around the player when on attack cooldown. · Changed Skeleton behaviour (circles player after lvl 30) · Created and added a 2nd song to a new playlist system. · Added playlist system picks a random song and plays it. It does not loop, the songs only play once each, because looping wo… | — | |
| Game update | Demo Patch 0.0.1 Added raycast that creates a transparent radius on objects obstructing the view to the player model. · Added - and + buttons to the upgrade menu that can be held down to increase and decrease the point amount for removing/adding upgrades. · Added Min and Max button, Min brings the point amount to 1 and Max to the amount of points you currently have available. · Finally added collision to the wo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.