
Version 0.7.1
Demo will not be updated for the safety of the game, since there have been occurrences of other games being stolen and illegally sold by non-affiliated parties.
fixed playlist bug
added new song
added gold counter in the shop and made it update while the game is paused
added a reroll button that resets the items in the shop and costs gold, the price increases with each reroll.
fixed bug where gold drops would remain across runs
coins now move towards the player when in pickup range
gold now disappears if not picked up in one minute, this is to encourage investment into pickup range and disincentivize the concept of someone wasting their time manually picking up coins just to maximize power.
added pickup range to upgrade menu as a leveling skill, adding 1 meter per point.
flash cooldown removed while wave is paused and enemies dead.
reworked shop algorithm for items
fixed stats from items getting lost when resetting points in upgrade menu
fixed the roof becoming opaque in co-op when one player left the shop.
added rebind menu (mostly functional, please report any bugs)
binds save automatically after change
added enemy modifiers with a low chance of applying to random enemies:
Life Regen Extra Life (More coming soon)
enemies with modifiers have rarities based on the amount of modifiers
enemy's healthbar color is based on its rarity
enemy's xp reward scales with amount of modifiers
added first boss
visual overhaul of the map
gate sfx added
boss modified to work in co-op
3 bug fixes
added rain for future weather mechanic
added stun mechanic (boss only for now)
added weather mechanic with option to turn off in the in-game options for better performance/preference
nerfed stun mechanic
fixed text disappearing on enemy death, now it instead disappears after the fade out
made cursors more visible
reduced max amount of enemies
increased enemy health
increased distance enemies spawn at from the player
added popups teaching how to open the shop and how to un/pause waves
made the game save scores more often
rebind menu now has the proper names of controller inputs for playstation and xbox controllers
instructions are now in accordance with your input type (M+KB/controller) (single-player only for now)
increased flash distance for reliability
added button to set all binds to default
fixed backing out of rebind menu with controller
significant performance improvement in both single-player and co-op, due to disabling rendering from unused viewports (consequence is tree not becoming transparent in co-op for now)
added 2D stars animation over boss's head that plays while it's stunned
now all coins are collected when boss is killed
added bomb as a new ball type, it damages the enemy it hits, then it damages in an aoe again after and disappears. It does half the damage of the regular ball on both hits.
coin projectile now has the special ability of automatically collecting coins
added new menu in which you can select your starting ball
fixed bomb hitting enemies outside it's zone
improved explosion visuals
capped bomb sound spam to avoid audio glitches
nerfed bomb damage
buffed bomb stun effect on boss for balance
fixed boss coin not giving intended value when using coin ball
Added corruption mechanic, enemy health and xp reward scale with corruption
added corrupted coins that can be traded at the shop in exchange for 500 gold each with the downside of increasing corruption.
Corruption coins have a low chance to drop from enemies. They will be tradable for shop items in the future.
added shop mechanic for the conversion feature
added UI elements for corruption/corrupted coins
added new song
made shooting toggle instead of hold
added option to turn off coin pickup sound
added option to turn off damage numbers
Both options save automatically after each toggle.
added new projectile that phases through enemies and deals damage over time which is additive
added new song
added new mushroom enemy that deals DOT in an AOE around it and is stationary
removed bull enemy (maybe to be replaced by a better but similar enemy)
each cursor now locks on their side of the screen in co-op
added background to upgrade menu
added ability for players to place totems, which deal AOE damage in a 6 meter radius twice a second.
made co-op cursor cap according to resolution instead of constant value
doubled pickup range of powerups (pickup upgrade does not affect powerup range)
added armor modifier to enemies (from lvl 30)
totem attack speed now scales with player attack speed
fixed few random bugs
fixed flash ability being cancelled by enemies
fixed powerup carry over across runs
reduced explosion volume
fixed splitscreen size/position being wrong when changing resolution/window size
made controller correctly aim in all resolutions in both single-player and co-op
made mouse correctly aim in all resolutions in both single-player and co-op
mouse cursor now correctly caps inside the screen in co-op in all resolutions
added decals on player projectiles hitting walls (a bit buggy)
fixed unintended cursor movement when moving/resizing game in windowed mode
bosses kill mushrooms if they're in the way
added sfx to totems