MECH OPS 2092
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | DevLog 3-2 We're continuing our monthly progress report. Let's go over the remaining items. 5.New weapon - Micro Missile Array This back mounted missile launcher fires a swarm of small missiles that can tear apart anything in any quantity. It's a kill-all button, but it has a very long reload time, so you need to carefully choose the location and moment to launch it to avoid wasting its ammo. This may be… | — | |
| Community | Devlog 3-1 Okay, let's start the monthly report. This time it will consist of several separate posts and will stretch over several days, because I've been stuck fixing bugs and haven't had time to take screenshots, record and edit videos, and come up with descriptions for everything we've managed to do this month. Let's start point by point. 1. First Stratagem We've created our first Stratagem, which esse… | — | |
| Community | MECH OPS 2092: Devlog 2 Hello everyone We've accomplished a lot for the month for only two people in the team. We're currently working on the core mechanics, developing the game architecture, and preparing the first build (closed to the public for now). It's hard to show things like that, as they're just lines of code and blueprints, but we do have some things we can show. The model and rig of the Light Elite Mech hav… | — | |
| Community | Devblog: New content We've added a new gun, a medium-caliber anti-tank weapon. We've also added recoil, a multitude of new effects, developed a system for interaction between the VFX and various surfaces, and prepared a new weapon architecture to make adding new guns quick and easy. Join our Discord where we share screenshots, gameplay tests, and just chat. | — | |
| Community | Pathfinding and projectiles optimization Imagine two AIs playing an RTS, with the player’s mech as one of the units. Sounds epic, doesn’t it? Over the past three months, I haven’t really done anything new for the project, but I’ve been rewriting the existing systems so we can handle a large number of bots. And here’s the result: So you understand what’s happening in the video: I launched the build from Steam. I started spawning bots.… | — | |
| Community | 10,000 wishlists in a week! No ads, no marketing. We just needed a place we could show our friends and say, “This is what we’ve been working on for over a year.” Today, exactly one week later, we have 10,000 wishlists. To be honest, that number took us by surprise. It threw us off balance. It stunned us. At one point, I even got scared. There are two of us. I work on the game in my spare time between my day job, my six-mo… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.