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MECH OPS 2092NewsPathfinding and projectiles optimization
Community

Pathfinding and projectiles optimization

MECH OPS 2092 · published 12 Apr 2026, 17:35 UTC

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Imagine two AIs playing an RTS, with the player’s mech as one of the units. Sounds epic, doesn’t it?

Over the past three months, I haven’t really done anything new for the project, but I’ve been rewriting the existing systems so we can handle a large number of bots.

And here’s the result:

So you understand what’s happening in the video: I launched the build from Steam. I started spawning bots. At 100 bots, the FPS dropped to 30. I turned off impacts. 70–80 FPS. I spawned up to 200 bots. 70–80 FPS. In other words, the number of enemies has almost no effect on performance thanks to improvements in the architecture. So what’s causing the FPS to drop? It’s the purchased VFXs (impacts and explosions). Now we’re going rework them, and we’ll be good to go.


Join our Discord—that’s where we share screenshots, gameplay tests, and just hang out.

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