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Apps›Max Savage›Events

Max Savage

GameApp ID 4,305,030by Tim RachorReleased 20 Jul 2026
Space SimActionAction-AdventureRetroSpaceFemale Protagonist+14+16
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App ID4,305,030
Release date20 Jul 2026
Engine—
Install size668 MB
TypeGame
Last update27 Jul 2026
Steam DeckUnknown
DLC0
DeveloperTim Rachor
Changenumber38,645,370
Price—
Packages0
PublisherTim Rachor
SystemsWindows · Linux
Followers—
Depots2
Max Savage
  • Tim Rachor
  • Released 20 Jul 2026·App 4305030

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Windows · Linux
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Events9OverviewPrice historyChartsPatchesReviewsAudienceEstimatesAvailabilityMetadataPackagesDLCDepots2RequirementsInstall sizeConfigurationCloud savesAchievementsCommunityMediaRelated appsUpdate historyStore historyFull details
9 announcements · from Max Savage’s Steam news feed
All gamesRead twice a day
EverythingIn-game events4Community5
In-game event27 Jul 2026New Update - 1.0.4Hello everyone, I've just released a new update to the game. Here's what changed: · When you move the controller in the main menu you'll get a popup explaining that you have to enable gamepad controls in the settings · Added a warning popup in the shop if you buy a module you already own · Improved base values for the secret ship to make it even more competitive · Added a minus button to the me…In-game event23 Jul 2026Update to version 1.0.3Hi everyone, I've just uploaded the first update after release. Here's what changed: · Replaced Fia character artworks to make her fit more with the art-style of the rest of the game · Added an option to skip landing procedure by pressing F5 · Fixed Trophy and Ace Pilot achievements · Added a deadzone for controllers · Added some more tutorial explanations · \ Remove bones from cat alien skelet…In-game event13 Jul 2026Demo UpdateHello everyone, In anticipation of the imminent release of Max Savage, I've just updated the demo to the latest version. Besides numerous small improvements, it now also includes full voice acting for the demo chapters. Cheers, Tim
PublishedKindAnnouncementBuild
58 days agoCommunityMax Savage Gone Gold
Hi everyone, just wanted to share the update that after almost 9 months of work the game has gone gold today. 🥳 So we are on track for the 21st... can't wait to get it into your hands. Cheers, Tim
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3 months agoCommunityRelease Date: 21st of July 2026
Hello everyone, I've finally got a release date for you. Max Savage will be releasing on the 21st of July this year. 🥳 Cheers, Tim
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4 months agoIn-game eventDemo Update to version 0.1.9
Hello everyone, this is what changed with the update. Change Log v0.1.9 -Added the option to navigate the Mission and Space Map UI with the gamepad. (This makes the game SteamDeck compatible) -Doubled XP and money earnings on the first two ranks to reduce the grind -Added a legend popup to the planetary map -Added an explanation to the Trophy Shelf in the hab -Re-ordered shop items -Dialog spee…
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5 months agoCommunityDemo out now!
Hi everyone, I'm excited to announce that I've just released the demo for the game. You can play 3 chapters (around 90 minutes of playtime) to get a good feel of what you can expect from the final game. I hope you're giving it a try and I'm happy to hear your feedback. Cheers, Tim
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5 months agoCommunity

Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.

Max Savage Demo will arrive the 22nd of April
Hello everyone! I'm happy to announce that a free demo will arrive on Steam on the 22nd of April. It will allow you to play the first three chapters of the story campaign (around 90 minutes of play-time) and get to know the game, before it releases later this year. The demo does not yet include voice-acting... that will come with the full release of the game. I hope you'll check it out! Cheers,…
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8 months agoCommunityPlanet-side Art Style Rework
Hello everyone, you weren't happy with how the planet looked in the trailer, I wasn't happy how it looked so I decided to do it all over again. Less saturation and cute cartoon art-style, more grounded and realistic. I just think this fits much better with the rest of the game. (Be aware: this is still a preview and not the final look) What do you think? Is it better or worse than before? Cheer…
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