Soluna Explorers: Tether Curse of Slimus
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Version 0.28 - Does this make the game prettier? Hello Fellow Slimus, This week is another immersion focused update. Definitely not preparing for the big big update coming up soon. Heh. Version 0.28 -Added new weapon: Friar Wand -Added new gate art -Added water shimmer effect -Added cloud reflection in water -Added water reflection toggable in settings -Added cursor size in settings -Added character portrait for conversation -Added Susie new… | — | |
| Game update | Version 0.27 Hot Fix There was a problem with old saves and the new item drops. It should be fixed now. Included some upgrades suggested by my brother! I'll include all the new updates in this Friday's update log. | — | |
| In-game event | Version 0.27 - Throw your potion! Hello fellow Slimus, This week is slower- as we approach version 0.3. Keeping it short, but I really like the cursor! Version 0.27 -Added Cursor -Added Chuck Stone -Added Chuck Red Potion -Added Chuck Blue Potion -Added Kum Tile Set -Added Friar Theocracy Tile Set -Added Reduced Accuracy to Berserk Passive -Added Back/Esc button to exit double screen fail safe -Added Veilbreaker into Kana’s sho… | — | |
| In-game event | Version 0.26, You can now share loot with your friend! Hello Fellow Slimus, This week, you can now share the best loot you've unveiled with your friend by sharing the code! Will this be exploited? For sure. Will that be ok? Yes absolutely. Weekly updates going strong! Version 0.26 -Added Veiled Item Share System -Added Veiled Items drop from Kindling Explorers -Added Mike Sprite -Reworked Reward Item Dial Box -Fixed Summoner Sprite Love, Swineboss | — | |
| In-game event | Version 0.25: Stay awhile and listen identifying in our game! Hello Fellow Slimus, This week, Slimus will now start dropping Veiled accessories. But if your crafting level is above 50 then.... A lot of back end system will make v0.3 a big big update. :) Version 0.25 -Added Veiled item can now drop by Slimus -Added chance to craft veiled item after lv50 -Added veil breaker mini game -Added animation implementation setup -Added Veilbreaker tutorial animatio… | — | |
| In-game event | Version 0.24, We've got BORBS! Hello Fellow Slimus, This week is one of my favorite updates. As you can probably tell, I've been working on the airborne system. Something big is coming for 0.3. `Version 0.24 -Added BORBS. -Added new map: Mallow’s Farm -Added new NPC: Mallow, the Gardener -Added Farming Fertilizer Mechanic -Added looming clouds -Added new Ability: Jump -Added new Ability: Warrior Leap -Added new Halo Glacia a… | — | |
| In-game event | Version 0.23 - How I make defeating monsters feel better! Hello Fellow Slimus! Tons of great work to make the moment to moment gameplay feel fantastic. I have also included a big update to summoning builds- summoned monsters now scale off of player's luck and intelligence. So they will remain useful throughout the game! Here is the full update log. Version 0.23 -Added Dark Cadavers that arrive at night in Trial Forest -Added Mummies that arrive at nig… | — | |
| In-game event | Version 0.22 Rune Essence for Max Health! Hello Fellow Slimus, Im beginning work on making sure everything you do will make you stronger! Lots of back end work as well for future-proofing. Hopefully this exploration clean up will make everything you do to make yourself stronger. Ball x Pit has inspired me quite a bit! Version 0.22 -Added Chuchumine statue Rune Essence > Max Health -Added Power Scrolls to all Mob drops in Exploration -A… | — | |
| In-game event | v0.21 Explorers talk audibly! Hello Fellow Slimus! This week I've added voice files for all the explorers. Many of which might change the next month but now going into a camp raid wont feel so lonely. :) My goal has always been to create something more lively. Hopefully you all can sense why. wink Version 0.21 -Added voiced lines for all explorers -Added 5 new rooms into procedural dungeon -Updated Demo save system to curre… | — | |
| Major update | Version 0.2 Phantom of Blackrose Keep dungeon is out now! Hello Fellow Slimus! I can finally show you what I've been working on. You will get a mail about a mystery after lv 10! You will then get the scroll to teleport to the dungeon keep. Once players can enter the Dominion of Kum territories, you will also randomly stumble upon the keep and go through the dungeon normally. Bring food. When working on a the dungeon, I wanted to bring in something spe… | 23879368 | |
| Game update | Version 0.19 Preparing the Dungeon to be launched Next Week Hello Fellow Slimus, Small patch so no videos for 0.19. That is because v0.2 is coming next week and it will be a big patch. big big patch. Here is another tease and dungeons will come along with the June Steam sales! Version 0.19 -Added new experimental title screen -Added seed drop to farmed plot -Fixed chest to only show dropped item -Fixed locking game will now use Back button to quit Love,… | — | |
| In-game event | Version 0.18 - Main Menu Ballad and Scene Transition Hello fellow Slimus, Version 0.18 is out now! Small polishing work so v0.2 procedural dungeon will be a big deal and I can run some ads without feeling horrible. :) Version 0.18 -Added victory music after successful raid -Added Black Rose Knight to Explorer Camp -Added new title ballad music -Added scene transition -Fixed Ashen Warrior stats Love, Swineboss | 23708606 | |
| In-game event | Version 0.17 Forest Rider and Save Diagnostics Hello Fellow Slimus, I've spent quite a lot of work on the procedural dungeon, but it is still not ready for launch. I'm aiming for version 0.2. That being said, I've still included some cool things this version. Also for weekly updates I'll be using the small updates format and only use large update format with larger updates. Love, Swineboss | — | |
| Major update | Survival game mode added! v0.16 Murka Nightmare! Hello fellow Slimus, v0.16 arrives! Procedural dungeon is still being worked on and will not be released until I feel it is at its best. That being said, here is a completely new game mode in collaboration with Murkaverse on the app store! Murka nightmare survival is actually a slightly dangerous design - it is fun and fast enough for a quick gameplay session that will also help every Slimus at… | — | |
| Major update | Version 0.15 Fimmel the Hero Arrives! Hello Fellow Slimus, It is a much smaller update because I'm cooking up something good and that will take time. I've also included clips of a game I've made in a couple days. I thought it is great but Apple didn't quite like it for some reason. I might just put it into this game as our new potion crafting system. We shall see. Procedural dungeon first. Love, Swineboss | — | |
| Major update | Change Outfits in Version 0.14! Hello Fellow Slimus! Version 0.14 has arrived. This patch is a lot of back end work. I'm preparing for Steam achievements though. Although I am currently in another country, I've spent 80% of my waking time working on the game. I've actually made a whole new game originally meant for a mini game for crafting. Instead, I've ported it to iOS and it will be its own game soon. I'll make another min… | — | |
| Major update | Version 0.13 Arrived! Farming, Smarter AI, Ashen Ranked, & Infinite Desert! Hello Fellow Slimus, It is another week of massive amount of content. Video and update log below: Here is the full update log: Version 0.13 -Maximum Level increased to 75 -Added farming plots -Added cooking sauce -Added maximum stock in shops -Added food material to drop tables -Added Ashen Ranked Explorers -Added Desert Boss Arena -Added conditional passive Warning Roar -Added conditional pass… | — | |
| Major update | Version 0.12 Arrived! Multiplayer, Phantom Desert, & Day Night Cycle Hello Fellow Slimus! I am currently at Magic Con Vegas right now, but I've prepared ahead for another week of updates. I'm sure you will be surprised what comes in v0.13. :) Anyhow, check this out. Many players started experiencing this during last weeks hotfix, but I still think this SYSTEM OVERHAULING WORK is worth noting. Since I've always wanted this game to be enjoyed by couples on a relax… | — | |
| Community | v0.12 Arriving Friday Hello Fellow Slimus, This is probably one of the largest update I've posted- granted it is technically my second one. Phantom desert is very difficult, but hearing some players already arriving at lv 50 has gotten me quite nervous so I've released Phantom desert a little earlier. It still needs a bit more work- mainly food . Food will increase the time so you can explore longer. While you can g… | — | |
| Game update | Patch - Hot Fix Minor Bugs Busy Sunday, got some fantastic feedbacks! -Added ability to cancel in Father Tai’s conversation -Removed AOE ability to hit trees -Fixed cutscene music works through day night music system -Fixed so Magnolia theme overrides day night music system -Fixed Horse NPC talking -Fixed equipment ability staying even after unequipping Hopefully the rest won't warrant an emergency build. Focusing on the… | — | |
| Game update | Patch - Crafting fixed + v0.12 UPDATE FEATURE INCLUDED Hey fellow Slimus, That crafting bug where you had all the materials but still couldn’t craft - fixed. It came from the new food system I’m building. Food recipes use categories (like protein, carb, spice), but normal crafting needs exact items. The game was accidentally trying to run food logic on normal recipes… and failing for no reason. Should be all good now. Also - I’m pushing the day/nig… | — | |
| In-game event | Version 0.11 Arrived + demo! HELLO FELLOW SLIMUS! I've added several features in this update, many are promises I've made to my friends. Here is my favorite - fishing mini game. For those who like to chill. Never liked trees? Here is your time for revenge. Finally, you can see your haul after raiding an explorer camp or exploration when you return to the hub. I've also added much much more, biggest one including the save s… | — | |
| Community | Version 0.11 Arriving Tomorrow Hello fellow Slimus, Update version 0.11 will arrive tomorrow. Here is what is coming! There is a lot of back end work as well, mainly the save system, enemy AI, and timer system. Many of the changes are for future proofing new systems. You won't see many of them just yet. Oh, but Magnolia is special. She will be the smartest this patch. See you all tomorrow! Love, Swineboss | — | |
| Game update | Fishing is coming to Tether Curse of Slimus Hello fellow Slimus! Fishing is coming to v0.11! Before adding the next exploration map - Phantom Desert, I'd thought I would prioritize on making sure current maps feel complete. Fishing has always been one on my list. I hope you guys will enjoy it! I've had a blast with the sound design. mmmhm. Thinking on how we can make fishing a bigger deal. Any suggestions? Love, Swineboss | — | |
| Steam news | Soluna Explorers: Tether Curse of Slimus is live! Tether: Curse of Slimus is Out Now in Early Access! Hello everyone, Tether: Curse of Slimus is now live on Steam in Early Access. In this game, you don’t play as the hero. You play as a small cursed creature, hunting explorers in a quiet, strange world. Each run is short - about 3 minutes - but built for replayability and progression: · v 0.1 Launch Build - Max level is 50 - Added Trial Lands E… | — | |
| Community | Rune word system It is a Friday morning and I found a rune word recipe! While designing the game, since I've made so many abilities (100+ and growing), I placed a system in the engine that will automatically assign new abilities to empty rune scroll combination. There are so many rune word combinations, it excites me when I find one so I'm sharing it. Among several features I've included at launch, the rune wor… | — | |
| Major update | June Updated Features pushed ahead to April Launch! We had over 200 people play Tether before launch. The hunt loop worked. The combat worked. But something was missing. Players were hunting Magnolia because the game told them to. We wanted them to hunt because Solunus gave them a reason. So we moved everything forward. Faction Update Factions were always planned, just not for day one. But play testers kept asking the same question: why does any… | 22404837 | |
| Community | Closing the Playtest The playtest is now closed. Over 200 people jumped in and we're grateful for every one of them. Some of the feedback we got was genuinely eye-opening - the kind that makes you rethink things you were convinced were fine. We've been heads down since. A few features that were planned further out are far enough along that we're pulling them into launch. We think that's the right call. You'll see w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.