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Soluna Explorers: Tether Curse of SlimusNewsVersion 0.23 - How I make defeating monsters feel better!
In-game event

Version 0.23 - How I make defeating monsters feel better!

Soluna Explorers: Tether Curse of Slimus · published 17 Jul 2026, 20:00 UTC

All newsPlayers around this dateRead on Steam

Hello Fellow Slimus!

Tons of great work to make the moment to moment gameplay feel fantastic.

I have also included a big update to summoning builds- summoned monsters now scale off of player's luck and intelligence. So they will remain useful throughout the game! Here is the full update log.

Version 0.23

-Added Dark Cadavers that arrive at night in Trial Forest

-Added Mummies that arrive at night in Phantom Desert

-Added monster death check so only player kills drop items

-Added second page to item detail popup and buttons to toggle

-Added exp text jump when gaining exp

-Added flash on hitting an enemy

-Added launch force on defeating an enemy

-Added gold drop animation when opening a chest

-Added Event Log v2 for better design

-Added Boss UI Progression v2

-Added SUPER DUPER MEGA COOL LOADING TEXT whilst loading

-Added Luck and Int scaling to Summoned Monsters

-Added AI alignment targeting

-Fixed Lock Picking UI

-Fixed McGeough's Imitation spell Icon

-Removed ugly experience particle absorb

Love,

Swineboss

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