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Soluna Explorers: Tether Curse of SlimusNewsJune Updated Features pushed ahead to April Launch!
Major update

June Updated Features pushed ahead to April Launch!

Soluna Explorers: Tether Curse of Slimus · published 2 Apr 2026, 16:13 UTC · build 22404837

All newsPlayers around this dateRead on Steam

We had over 200 people play Tether before launch. The hunt loop worked. The combat worked. But something was missing. Players were hunting Magnolia because the game told them to. We wanted them to hunt because Solunus gave them a reason. So we moved everything forward.

Faction Update

Factions were always planned, just not for day one. But play testers kept asking the same question: why does any of this matter beyond Magnolia? That question haunted us. The World Mirror is our answer: send gold to factions, shift regional control, shape the world around you. Help a faction and they'll fight beside you. Cross them and they'll send assassins mid-hunt. It was supposed to come in June. The game needed it on day one.

Sound Redesigned

Sound was the thing players felt but couldn't name. The game felt thin. We partnered with Mafan Studio in Taiwan to rebuild it from scratch. That wasn't optional. it was the difference between playing a game and being inside one.

Stats Balanced

Raw stats scared people away. Honestly, they should have. We replaced the whole system with a branching visual skill tree. Leveling up isn't a number changing anymore. It's a goal you can actually see. We also added percentage health damage and AOE nova skills because flat damage everywhere makes every build feel the same after a while.

Defensive stats just didn't work. Players building tanky were getting punished and had no idea why. We fixed it.

Red Beard Compass

The Red Beard Compass lets you scale the danger of the wild yourself. Crafting now has its own progression level — the more you invest in it, the more it pays back. Explorer forces learn from your raids now and will ambush you if you push too hard. Success should have a cost.

Oh yeah, did I mention there is a successfully funded Soluna Explorers Kickstarter card game and a colored version coming out soon? And I DREW EVERYTHING?!

We have three maps. That's intentional. Before Solunus grows, every system needs to earn its place on those three maps first. Once it does, I'll then expand on the world.

Hunt the explorers. Break the curse. Find Magnolia.

More from Soluna Explorers: Tether Curse of Slimus

Other announcements

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In-game event11 Sep 2026I Added a Codex That Tracks Every Item in My Indie RPG | v0.31 UpdateHello Fellow Slimus, The Explorer’s Guild has finally decided that remembering where every single piece of loot comes from is an unreasonable thing to ask of you. So Wakaku has been put to work. Version 0.31 introduces the Wakaku Codex , allowing explorers to browse every currently available item, see where it can be obtained, and track what they have already collected. If you have found an ite…Major update5 Sep 2026Version 0.3 - Chapter 1 CompletedHello, my fellow Slimus, The Explorer’s Guild has received several new reports concerning your journey. The Explorer’s Guild has rewritten the record of your first journey. The old story animations have been removed and replaced with a more cohesive Chapter 1, with new scenes, stronger character motivations, and clearer mysteries surrounding the Tether Curse, Magnolia, Mike, and the Judgement G…In-game event28 Aug 2026Version 0.29 - We've got Radiant AI!Hello Fellow Slimus, So much have happened but I'll only show the cool parts. So much has been added but hopefully you are excited for 0.3. Version 0.29 -Added Wakaku RADIANT AI -Added Wakaku Rune Essence gamble -Added Golden Slimus outfit in Murka -Added basic cooking knowledge to Murka -Added Tier 1 to Tier 3 equipment knowledge to Murka -Added More character portraits -Added New Passive: Wan…