Lofi Ping Pong - House Animals
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update 2.0major Hello everyone! I finally finished remaking Lofi Ping Pong from scratch! It took a lot of late nights after work, so I really hope it's actually better now and that all that effort wasn't wasted. So, patch notes! ːHorseː Game design · You can miss 3 times before you lose · You can combine mods (e.g. wind + two balls) Visuals · Fresh new UI Technical · Calibration · Key rebinding · 5 new languag… | 19082747 | |
| Lofi Ping Pong on mobiles is out!!!major Hello everyone! Finally the game is out on mobile devices! Click on the images to get to the store What is and what is not in the game There is: - free play with a choice of tracks (new ones added) - story mode (simplified in details) - completely updated interface (it is more convenient to select tracks, sort by various options) - more settings (camera movement, turn off the girl's sprite, etc… | — | |
| NanoUpdate #1 Added Czech thanks to Sari! | — | |
| Halloween Updatemajor Hello everyone! Earlier this spring LFPP came out. I made several patches and one major update (Speed increase). Then I said to everyone and myself that I will stop updating LFPP because I got kinda busy with other stuff. But Ima hooligan and wanna break the rules so here you go - an update. Honestly, I just wanted to distract myself a little bit from a new project that I am making now. I am no… | — | |
| Patch #1 Not that great changes, but still: · Kinda fixed the grading system (it was always S+) · Girl didn't move every second hit when playing fast song on Double ball · When editing track, BPM thresholds were from 50 to 300, now they are from 60 to 250 · Other small fixes, including visuals | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||