BOXPAST
Last seen
0Sampled 15 minutes ago · not a live figure
—of peak
All-time peak
11 Oct 2026
Last seen
0Sampled 15 minutes ago · not a live figure
All-time peak
11 Oct 2026
| Published | Title | Build |
|---|---|---|
| Overheating system The overheating system is tuned so that players can clearly feel the impact of temperature management actions like sprinting, dodging, and using skills require more careful calculation. Equipping a cooling fan will help lower the temperature more quickly. | 25650247 | |
| Improve in-game visibility. Previously, picking up an item would immediately display a stat panel that obscured the player's combat view now, the information panel only appears when the player holds down the ALT key. | 25643817 | |
| Add collision effects, upgrade effects. Added visual effects upon hit. Improved effects and light particles. | 25619749 | |
| Added a special power-up mechanism for bosses. The boss will now absorb one of four special powers upon reaching a certain health threshold. This is a new mechanic designed to boost the boss's strength it has not yet been implemented across the board and currently appears on only one boss. I plan to refine this and introduce a way to strip away or disable that power during combat, making the battle more challenging. Several effects have bee… | 25556902 | |
| Add a shield weapon. Shield fragments can be collected to craft a battle shield. | 25429924 | |
| Upgrade graphics. Due to an issue, my Early Access version was published as the official release we are currently contacting Steam to resolve this. - The game is still undergoing significant refinement, ranging from content and balancing to the addition of numerous new features. | 25404148 | |
| Come and experience the smoke. Interactive smoke testing and a few gameplay sequences. | 25343862 | |
| No longer lose equipment upon death. I aim to balance and enhance the gear-collecting experience for players, ensuring that equipment and levels are no longer lost upon death. Let's move on to a 2D platformer game similar to PoE or Diablo. | 25326751 | |
| Improved the UFO Boss's behavior and implemented several adjustments. Reduced camera shake added adjustments for certain effects, lighting, and distortion. · Game optimization and balancing. | 25226107 | |
| New effects have been added. - New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—ha… | 25139296 | |
| Fixed the issue with the highlight area on the map where the player moves to. Moving forward, I will focus on the game's combat pacing, balance, and effects. · I aim to enhance the reward experience and improve pacing issues. | — | |
| Added randomized map areas (currently undergoing further refinement). Improved character mobility and fluidity. · Enhanced combat collision effects. · Added randomized map areas (currently undergoing further refinement). · Made minor balance adjustments to enemies and bosses. | — | |
| Update translation Simplified Chinese · Traditional Chinese | — | |
| Language update Added Chinese text and made a few edits to the description. | — | |
| Add Japanese language Japanese language support has been added. · More sword types with different slashing effects have been added. · Improve game loading speed. | — | |
| Additional buff adjustments for Enemy Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it. | — | |
| This update improves the behavior of bosses and enemies. Modify the flight behavior of the flying virus. Increasing the variety and difficulty of sub-bosses. I will soon be adding more animations, skills, and balance, as well as more equipment combinations to enhance the character power-building experience. By the way, I'm currently experimenting with a random map generation method similar to Dead Cells. | — | |
| Adjust the behavior of the Boss and Enemy. Handling the attack range of certain weapons. | — | |
| Hide the mouse cursor by pressing Ctrl. Adds slashing effects to Enemy. · Adjust Enemy's offensive capabilities. · Added animations for basic attacks. · Make a few minor adjustments. | — | |
| New update Normally I would update every one or two weeks, but for some reason, whenever there's an improvement or something new, I feel compelled to share it with everyone immediately. | — | |
| New Feature: Synergy System & Tooltips New Feature: Synergy System & Gameplay Tweaks Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up). · Features: Added an option to sell unused equipment. · Balance: Rebalanced a few plugins, including "Cracked". · AI: Enemies spawned from portals now detect walls and behave more intelligently. · Visuals: Adjusted the… | — | |
| Fix Save And Exit -> Continue Sometimes some enemies would disappear after saving and exiting -> continue, but this issue has been fixed. | — | |
| Fixes the issue of multiple plugins crashing or being cracked at the same time. Adjust some descriptions of the cleaning product. | — | |
| Added a list of Cracked Plugins. - Added a list of Cracked Plugins. - Added a system for activating custom plugins if a CD-KEY is available. - Currently implementing a system for hacking, cracking, and activating unofficial keygens for Cracked Software. | — | |
| A few new updates. Added 20 software plugins (More to come) · Added 20 crack software (More to come) · Currently adding (over 50 skills) · Changed icons for 4 basic elements (More elements to come) · Added several mechanics to build the character stat system. · Increased RAM price in the store. · Elemental burst effects will be improved soon. · I hope to update daily and add more interesting content. Have a great… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Oct 2026new | Thu | 10:38 | Overheating system | 25650247 | public | 1 | — |
| 1 Oct 2026new | Thu | 04:19 | Improve in-game visibility. | 25643817 | public | 1 | — |
| 30 Sep 2026new | Wed | 14:00 | No patch notes · unannounced build | 25629394 | public | 1 | — |
| 30 Sep 2026new | Wed | 12:57 | No patch notes · unannounced build | 25628199 | public | 1 | — |
| 30 Sep 2026 | Wed | 05:24 | Add collision effects, upgrade effects. | 25619749 | public | 1 | — |
| 28 Sep 2026 | Mon | 15:07 | No patch notes · unannounced build | 25581149 | public | 1 | — |
| 28 Sep 2026 | Mon | 12:00 | No patch notes · unannounced build | 25574217 | public | 1 | — |
| 27 Sep 2026 | Sun | 14:57 | No patch notes · unannounced build | 25561484 | public | 1 | — |