BOXPAST
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
21 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
21 Oct 2026
| Published | Title | Build |
|---|---|---|
| Equipment is undergoing a complete overhaul and redesign. Initially, I was worried players wouldn't be familiar with real PC hardware specs, so I opted for traditional RPG stats like armor, HP, and attack power. However, after extensive playtesting, I realized that system felt generic and unexciting for this game. I am now doing what I should have done from the start: leveraging my years of experience as a hardware engineer to ground gear mechanics an… | 25821051 | |
| Electrifying hit effect on enemies. I restructured and redefined the way the electric current spreads and the accompanying light effects surrounding the enemy I gathered extensive in-depth references and drew direct inspiration primarily from RPG titles such as PoE, Diablo, and Last Epoch, while making adjustments to align with my own personal vision. | 25743902 | |
| Reduce cognitive load. Following a series of tests and community feedback regarding the color coding of stat-boosting lines, I have adjusted the colors and reorganized the display of attribute lines, names, and other elements. I am still actively balancing and reworking the stat system. | 25742930 | |
| Fix the camera in the UFO boss room. Fixed the issue where the camera would zoom in too far during the UFO boss fight. | 25706052 | |
| Improve UI. I’ve slightly improved the game's in-game store interface. | 25696622 | |
| Updated dodge effects for enemies. Previously, when an enemy dodged an attack, players simply saw a text prompt pop up now, enemies feature a dodging effect characterized by a glitch-like visual and a slight backward step. I am currently developing and fine-tuning key elements essential to shaping a creative gameplay style I am incredibly excited to share this with everyone as soon as possible please stay tuned. | 25694385 | |
| Skill adjustment. The LionRoad skill sometimes failed to activate, so I have addressed and improved it. | 25691003 | |
| Enhance the sensation of the wall bursting open. I feel the need to adjust how the wall shatters and fix a few bugs related to the fragmentation direction upon impact I’ll likely continue making further improvements. | 25680770 | |
| Add effects to armor and shields. I am currently adding enhancement effects to the Plugins/Cracked equipment that players use, making it more intuitive, easier to recognize, and—above all—more visually appealing. I want to deliver a visually spectacular combat experience, and there are still many elements being fine-tuned and improved. | 25670803 | |
| Overheating system The overheating system is tuned so that players can clearly feel the impact of temperature management actions like sprinting, dodging, and using skills require more careful calculation. Equipping a cooling fan will help lower the temperature more quickly. | 25650247 | |
| Improve in-game visibility. Previously, picking up an item would immediately display a stat panel that obscured the player's combat view now, the information panel only appears when the player holds down the ALT key. | 25643817 | |
| Add collision effects, upgrade effects. Added visual effects upon hit. Improved effects and light particles. | 25619749 | |
| Added a special power-up mechanism for bosses. The boss will now absorb one of four special powers upon reaching a certain health threshold. This is a new mechanic designed to boost the boss's strength it has not yet been implemented across the board and currently appears on only one boss. I plan to refine this and introduce a way to strip away or disable that power during combat, making the battle more challenging. Several effects have bee… | 25556902 | |
| Add a shield weapon. Shield fragments can be collected to craft a battle shield. | 25429924 | |
| Upgrade graphics. Due to an issue, my Early Access version was published as the official release we are currently contacting Steam to resolve this. - The game is still undergoing significant refinement, ranging from content and balancing to the addition of numerous new features. | 25404148 | |
| Come and experience the smoke. Interactive smoke testing and a few gameplay sequences. | 25343862 | |
| No longer lose equipment upon death. I aim to balance and enhance the gear-collecting experience for players, ensuring that equipment and levels are no longer lost upon death. Let's move on to a 2D platformer game similar to PoE or Diablo. | 25326751 | |
| Improved the UFO Boss's behavior and implemented several adjustments. Reduced camera shake added adjustments for certain effects, lighting, and distortion. · Game optimization and balancing. | 25226107 | |
| New effects have been added. - New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—ha… | 25139296 | |
| Fixed the issue with the highlight area on the map where the player moves to. Moving forward, I will focus on the game's combat pacing, balance, and effects. · I aim to enhance the reward experience and improve pacing issues. | — | |
| Added randomized map areas (currently undergoing further refinement). Improved character mobility and fluidity. · Enhanced combat collision effects. · Added randomized map areas (currently undergoing further refinement). · Made minor balance adjustments to enemies and bosses. | — | |
| Update translation Simplified Chinese · Traditional Chinese | — | |
| Language update Added Chinese text and made a few edits to the description. | — | |
| Add Japanese language Japanese language support has been added. · More sword types with different slashing effects have been added. · Improve game loading speed. | — | |
| Additional buff adjustments for Enemy Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Oct 2026new | Fri | 04:43 | Equipment is undergoing a complete overhaul and redesign. | 25821051 | public | 1 | — |
| 6 Oct 2026 | Tue | 04:39 | Electrifying hit effect on enemies. | 25743902 | public | 1 | — |
| 6 Oct 2026 | Tue | 03:24 | Reduce cognitive load. | 25742930 | public | 1 | — |
| 5 Oct 2026 | Mon | 16:08 | No patch notes · unannounced build | 25731316 | public | 1 | — |
| 5 Oct 2026 | Mon | 11:02 | No patch notes · unannounced build | 25725259 | public | 1 | — |
| 4 Oct 2026 | Sun | 06:53 | No patch notes · unannounced build | 25706572 | public | 1 | — |
| 4 Oct 2026 | Sun | 05:36 | Fix the camera in the UFO boss room. | 25706052 | public | 1 | — |
| 3 Oct 2026 | Sat | 13:26 | Improve UI. | 25696622 | public | 1 | — |