BOXPAST LOV3YOU
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
017 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
017 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New effects have been added. - New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—ha… | — | |
| In-game event | Updated with randomized maps featuring diverse passageway areas. Previously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled. The system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining… | 24485605 | |
| Game update | Fixed the issue with the highlight area on the map where the player moves to. Moving forward, I will focus on the game's combat pacing, balance, and effects. · I aim to enhance the reward experience and improve pacing issues. | — | |
| Game update | Added randomized map areas (currently undergoing further refinement). Improved character mobility and fluidity. · Enhanced combat collision effects. · Added randomized map areas (currently undergoing further refinement). · Made minor balance adjustments to enemies and bosses. | — | |
| Game update | Update translation Simplified Chinese · Traditional Chinese | — | |
| Game update | Language update Added Chinese text and made a few edits to the description. | — | |
| Game update | Add Japanese language Japanese language support has been added. · More sword types with different slashing effects have been added. · Improve game loading speed. | — | |
| Game update | Additional buff adjustments for Enemy Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it. | — | |
| Game update | This update improves the behavior of bosses and enemies. Modify the flight behavior of the flying virus. Increasing the variety and difficulty of sub-bosses. I will soon be adding more animations, skills, and balance, as well as more equipment combinations to enhance the character power-building experience. By the way, I'm currently experimenting with a random map generation method similar to Dead Cells. | — | |
| Game update | Adjust the behavior of the Boss and Enemy. Handling the attack range of certain weapons. | — | |
| Game update | Hide the mouse cursor by pressing Ctrl. Adds slashing effects to Enemy. · Adjust Enemy's offensive capabilities. · Added animations for basic attacks. · Make a few minor adjustments. | — | |
| Game update | New update Normally I would update every one or two weeks, but for some reason, whenever there's an improvement or something new, I feel compelled to share it with everyone immediately. | — | |
| Game update | New Feature: Synergy System & Tooltips New Feature: Synergy System & Gameplay Tweaks Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up). · Features: Added an option to sell unused equipment. · Balance: Rebalanced a few plugins, including "Cracked". · AI: Enemies spawned from portals now detect walls and behave more intelligently. · Visuals: Adjusted the… | — | |
| Game update | Fix Save And Exit -> Continue Sometimes some enemies would disappear after saving and exiting -> continue, but this issue has been fixed. | — | |
| Game update | Fixes the issue of multiple plugins crashing or being cracked at the same time. Adjust some descriptions of the cleaning product. | — | |
| Game update | Added a list of Cracked Plugins. - Added a list of Cracked Plugins. - Added a system for activating custom plugins if a CD-KEY is available. - Currently implementing a system for hacking, cracking, and activating unofficial keygens for Cracked Software. | — | |
| Game update | A few new updates. Added 20 software plugins (More to come) · Added 20 crack software (More to come) · Currently adding (over 50 skills) · Changed icons for 4 basic elements (More elements to come) · Added several mechanics to build the character stat system. · Increased RAM price in the store. · Elemental burst effects will be improved soon. · I hope to update daily and add more interesting content. Have a great… | — | |
| Game update | Added description updates and handled UI display for optional rewards. An obscured UI element has been addressed. · A segment of misaligned text has been processed. · Added language and game display options. | — | |
| Game update | Not a PC building expert? Don't worry, we've got you covered! Hi everyone! We noticed that some of you might be a little confused by the computer jargon, so our latest patch introduces a super beginner-friendly description system for all equipment. · Now, you don't need to be a hardware guru to figure out what to equip. Just hover over an item, and the game will instantly explain it using everyday metaphors (e.g., CPU = The Brain, RAM = The Work Desk, etc… | — | |
| Game update | Added more badges. - Increase the number of enemy viruses. - Fine-tune a few images of decorative items. - Optimize storage space. | — | |
| Game update | The gate closes after the player defeats the boss, but they haven't decided what Address some outstanding issues and optimize performance. · Object manipulation abilities now have a cooldown period after throwing. · Similar software will update to the next level instead of warning against equipping it. · Display the correct physical damage and magic damage figures without overlapping. | — | |
| Game update | The Boss's user interface will remain fixed and will not move or resize based on The gate after defeating the Boss. · Improve your score on the index. · Cooling system improvements. · And a few minor optimizations. | — | |
| Game update | Update to the health bar processing system. Items that boost Health will provide a corresponding bonus, rather than simply filling the existing health bar as they did previously. · Stat points will be reset at the start of a new stage. · Implement more accurate UI bars displaying health and armor for Mini-Bosses. | — | |
| Game update | Add cloud storage Fixed the issue where enemies would appear enlarged after respawning at the gate. The Boss's positioning behavior is acting strangely. | — | |
| Steam news | The game has been released. | — | |
| Game update | The patch update prevents the Purple Boss Fly from flying outside the permitted. Update the first badge. · Improved startup speed · Fixed audio issues during scene transitions | — | |
| Community | BOXPAST LOV3YOU Demo V0.2.2 Optimized and fixed a few bugs reated to wall-climbing Bugs related to skill shield crashes | — | |
| Game update | Update Version 0.1.9 What's new in this update: * New weapons to master * Polished and expanded skill sets * Upgraded sound effects * New areas to explore * And a few little secrets waiting to be discovered... We are always working hard to improve the game and bring you exciting new content. As a husband-and-wife duo making this game entirely from scratch, we read every single piece of feedback you share. Your sugg… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.