MetalMuters
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
119 Oct 2026
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
119 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | First Month Update - V1.1.0 Hey Muters! It's been a month since the release of MetalMuters! We've got some big changes that improves a lot of quality-of-life aspects of the game. Take a look! Mana Overview There is now a Mana Overview display when you hover over your current Mana. This indicates how much mana has been produced, consumed, as well as estimated production or consumption. This is a simple counter that only ta… | 24703087 | |
| Game update | 1.0.1 Hotfix Fixes · Fix hint character disappearing on class 2B (and keeps missing until game restarts) · Fix city researches showing 0 week on research queue · Update city descriptions that were outdated (i.e. hazards) · Update description on several enchantments | — | |
| Major update | MetalMuters v1.0 - Official Release Hey Muters! It's finally here - the half-puzzle, half-roguelike where you turn lead into gold! Demo vs Full Game While the free demo ( that you should try first! ) has an extensive gameplay already, the full game adds a ton of content and new mechanics! Here's a breakdown. Academia - Puzzle Mode There is a total of 212 puzzle levels in the full release (this includes the tutorial & the levels a… | — | |
| In-game event | Demo Update - July 3, 2026 Hey, Muters! We have a small but quite important update for the demo of MetalMuters! UI/UX · Add "Advanced Tooltip" check in the settings, by default it is unticked which means components will not show decimal numbers if they are integer. For example, the following will no longer show 1.5 Silver, but it will show 2 Silver once it is Cooled Balancing · Kelvin's Silver Producer charge time reduce… | — | |
| In-game event | Demo Update - June 23, 2026 Hello, Muters! Here's possible the last demo update before the game's release. UI/UX · New: Welcome screen on game boot · Metal Bag & Metal Prices now use the coin icons · Improved Tutorial placements Balancing · Meute's starting runtime (unupgraded) increased from 4.0s -> 4.2s · Meute's runtime upgrade bonus reduced from 0.5s -> 0.3s Happy Muting! Sincerely, - Eltiorra from Big Fish Carnival | — | |
| In-game event | Demo Update - June 10, 2026 Hey Muters! Are you excited for the Full Release? While waiting, why not check out the recent updates on the demo? UI/UX · Component effect now shows the modified effect according to its modifier (metals will still be rounded down) · Changed wording for Potent & Frosty (Frosty now shows as 1.5x to be more consistent with other multipliers in the game) · Reworked minimizing the pause mode into a… | — | |
| Community | MetalMuters - Release: July 13th! Hey Muters! We finally have a release date: July 13th, 2026. The game will release with a discount that lasts for 2 weeks, so grab them while you can! Good to note that after the game releases, the FREE demo will still be available for free. We recommend you try the demo first before deciding to purchase. Happy Muting! Sincerely, - Eltiorra from Big Fish Carnival | — | |
| In-game event | Demo Update - May 30, 2026 Hello Muters! We have a big fundamental update to the game, and in this update, some aspects of this will be added to the demo version. Prestige · Prestige is obtainable either by completing Academia classes or Venture with specific licenses · New research items now requires Prestige (does not consume) Trade License & Retries · Trade License modifies your run further. · In the demo, the availab… | — | |
| In-game event | Demo Update - May 12, 2026 Hello, Muters! While we never intended for our demo updates to be weekly, it just turned out that way the past few weeks. This update brings improvement to Formation Logs, as well as various fixes/balancing. New · Formation Logs revamped & combined with the Analysis window · Add "Random" button to Character/City choices in Venture · Add sound effect for Invocation · Add progress counter for Aca… | — | |
| In-game event | Demo Update - May 3, 2026 Hello, Muters! Today's update feels faster than usual, and that's because there are some game-breaking balancing in the previous patches that we wanted to fix asap. We're bringing some UI improvements along with them. Balancing · Arcane Attunement: Now starts at 1.3x duration received (down from 1.5x) · Glacier Forge: Now always requires 5s, gives 1 level of Frosty per level · Thunder Forge: No… | — | |
| In-game event | Demo Update - Apr 28, 2026 Hello, Muters! We've been working hard on preparing more content for the full release, but a few things can be ported to the demo as well. Nothing major, mostly bug fixing & UI improvements. UI Changes Venture Load slot & Archive High Score Status Providers no longer spawn big "Primed" etc text, instead showing a spray animation Bug Fixes · Fix game crashing when you right-click an empty cell ·… | — | |
| In-game event | Demo Update - Apr 16, 2026 Hello, Muters! Today's update has some changes to the tutorial, to make it more granular and easy to read (sorry if you're stuck at 1C, that was completely on us!). While we're at it, we also added some cool things that were in the works, that we feel ready to reveal! Run Statistics We added a new Run Statistics screen! Now you can see what you did throughout the run, such as: · Coins obtained… | — | |
| In-game event | Demo Update - Apr 5, 2026 Hello, Muters! It's been a while since our last demo update. That's because our focus right now is to finish up the full game to prepare it for release. We're looking at possibly a Q3 2026 release schedule. However! We feel that some updates are too cool to be kept for release! Character Component In this update, we have added a new category of components: Character Components . As the name sug… | — | |
| Game update | Hotfix - Mar 13, 2026 Balancing · Homonculium now has max refund limit Fixes · Fix "Storm" final hazards crashing the game on trigger | — | |
| In-game event | Demo Update - Mar 10, 2026 Hey Muters! This update is focused more on the tutorial and some UI fixes. Tutorial · Removed Class 1D · All Class 1 stages now have more explanation from Arcadia · Venture also has more tutorial regarding day goals, profit & shop Balancing · Enchantment: Latent Power is now back to being multiplicative, and still scales with upgrades · Final Hazards: status from bosses are now affected by ench… | — | |
| Esports | Steam Next Fest!! - Day 7 We lost our win streak (losing with Meute AGAIN), but today luck may be upon us? We have another patch addressing some bugs & balancing issues, you can check out the changes here: Also live on Twitch at | — | |
| Game update | Hot Fix: Next Fest Adjustment - Part 2 More bug fixes & balance patches addressing issues encountered during Steam Next Fest. Balancing · Enchantment - "Latent Power" now scales bonus effect (+2 metal produced at level 3, etc.) Fixes · Fix Multicast not granting bonus Invocation when taken as Venture Capital · Fix Salt Spring having the same icon as Cold Spring, leading to unclear image when stacked · Fix Venture Reward Window not h… | — | |
| Esports | Steam Next Fest!! - Day 6(?) Is it already end of Next Fest? We're gonna continue our win streak! Also live on Twitch: | — | |
| Esports | Steam Next Fest!! - Day 3 We have won with all 3 demo characters, now can we keep the win streak? There is a patch we deployed after the first few streams, you can check the full list here: Also live on Twitch: | — | |
| Game update | Hot Fix: Next Fest Adjustment - Part 1 New · Venture: Final hazard is now shown on the top left of Venture Window Balancing · Boss Hazard - "Chilling Wind" now gives Frosty 2 (previously Frosty 1) · Enchantment - "Energy Bind" has increased discount (starts at 15%) · Component - "Prism" charge time reduced from 9s to 7.5s · Component - "Kaleid" silver production increased from 2 to 3 Fixes · Fix demo version crashing due to Thalos r… | — | |
| Esports | Steam Next Fest!! - Day 2 Continuing from yesterday, can we win playing as Meute?? Also live on Twitch: | — | |
| Esports | Steam Next Fest!! - Day 1 (Part 2) Dunno why the previous event was finished, we still live tho! Twitch: | — | |
| Esports | Steam Next Fest!! - Day 1 We will be streaming our playthrough of the demo on Steam! Also live on Twitch at | — | |
| Game update | Quick Fix - Feb 21st, 2026 Fixed component swapping bug where it will lock you to swapping to wrong cells (this has been a known issue for a while, finally fixed) · Fixed the shop not emptying properly when starting a new Venture after playing a previous Venture | — | |
| In-game event | Breaking Changes - Feb 18, 2026 Hey Muters! This is probably the last demo update before the Steam Next Fest. Unfortunately, we had to refactor some underlying implementations, and therefore some of your Venture saves may be broken. We apologize for the inconvenience 😔. On the bright side, in this update we are making the Research section available, so that you can see how the research work in the full version! Only a few no… | — | |
| In-game event | Demo Update - February 13, 2026 Hey Muters! We have a main feature to showcase in this update: Formation Analysis! After each invocation, your formation & each component is logged in a neat graph, letting players inspect more about their board's production. Several smaller changes are also included in this update. Bug Fixes · Sfx: Fix rotation sfx playing when clicking on a non-pointed component · Sfx: stacking sfx are now de… | — | |
| Game update | Demo Update - February 1st, 2026 Hey Muters! It's been more than a week since the last update, we figured we should push some changes that we have, even though this is on the smaller side. If your game does not automatically update, you can try reinstalling the demo! Bug Fixes · Floating text for mana generator is now adjusted to show final value · Fix retry count being visible on Academia · Some tutorial rewording UI/UX · Com… | — | |
| In-game event | More Demo Update - 0.0.3b-demo Hey Muters! It hasn't been that long since the previous update, but sometimes you're just excited to improve things around, y'know? So here's some more updates based on player feedback. Major Changes · Venture Retries : You can now "officially" retry the stage if you didn't meet the goal of a specific day in Venture, up to twice per run · Persist to Potent : The "Persist" modifier (+0.5s effect… | — | |
| In-game event | Demo Update - 0.0.3a-demo Hey Muters! We've got some great feedback from demo players and most of them are implemented in this patch! Bug Fixes · MAJOR: placing component mid-invocation is no longer possible (was never meant to be a feature 😊) UI/UX · Component hover details are shorter, and some underlined text (like statuses and modifiers) can now be hovered to show more details · Tutorial dialog now completes the se… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.