Hey, Muters!
A big update is coming to your Venture runs; one that enables comeback from a difficult run. Take a look!
Gemstones are obtainable upgrades in an economic sense - whether it is instant money, shop item upgrading, and more! After surviving 1 week in Venture, you are presented with a choice of 3 Gemstones. Make sure to pick one that allows a comeback; or invest to get more coins later.
There are 18 unique Gemstones for you to discover, and you can get up to 3 in a run. Unless, you get an extra one from the Revamped Venture Capital.
The Venture Capital research has been updated, they now have more exciting & run-warping choices.
The new options are:
Starting Coin - unchanged
Re-Enchant - now gives you 2 Enchantments instead of 1
New Enchantment (new) - gives you a random enchantment without removing your starting Enchantment.
Gemstones (new) - starts the run with a Gemstone
Component - now gives you a special component that cannot be found in shops
The Collections tab under the Archive menu has been updated; it now functions like a proper Collections page:
Lists items that you have Seen or Acquired (and blacked out if you have not seen the items)
Improved layout for ease of changing different cities
Now also lists Venture Capital components & Gemstones
In addition, we also have a new Collections page for each character!
This keeps track of what character components that you have seen & acquired, as well as cities with which this character has completed a Venture with.
This page also tracks various stats on the character. Who have you been playing with the most?
Otherwise, there are some bug fixes & balancing changes to make the game more smooth-sailing.
Add Run History to RunStatWindow
Some effects now modifies the components' icon (i.e. Fragile now always have the crack in the icon)
Add "Random (incomplete)" button to License selection screen
"Give Up" reward is no longer granted if given up within the first 5 days of the month (including endless)
Kauros: Chaos Forge - granted Potent level increases from +1(+1) to +2(+2)
Fix "Forge" enchantment not having "s" behind its duration (5.0 -> 5.0s)
Fix [REDACTED] horror elements not working after its first trigger
Enchantment daily upgrades now have clearer description (i.e. "Multicast - Tier I")
Fix Formation Log crashing due to having too many lags (might still crash on "infinite" runs)
Fix City Unlock researches missing the dependency of previous cities
Fix Research Queue not updating week counter (on UI) when advancing with payment
Upgrade section now has "Component Upgrade" text
That's quite a bit! Each run will be wildly different now that Gemstones are a core part of Ventures.
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