Tower64
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tower64 Some Small Patches just some small stuff | — | |
| Game update | Tower64 — Another Big Patch Combat and Balance - Reduced early difficulty ramp and enemy pressure. - Improved non-zone attacks so they keep pace with larger enemy counts. - Rebalanced bosses with lower health and stronger damage. - Nerfed lifesteal and HP regeneration substantially. - Improved giant enemy ranged behavior, patrol range, fire rate, laser reach, and beam damage. - Added giant-enemy leaping behavior and repai… | — | |
| Game update | Tower64 Extra Patches localization patches, crash hardening patches, and balance patches | — | |
| Game update | more patch hardening fellas game hardening simple as that gotta big content update coming out so stay tuned - itll get much harder so take the benefit of the current state of Tower64 | — | |
| Game update | Tower64 Reliability Update - Fixed the random crash or complete freeze that could happen on later waves, especially after wave 10. - Fixed enemy targeting getting stuck when very large hordes moved between distant areas of the map. - Fixed loading screens sometimes taking far too long by spreading heavy setup work across frames and avoiding duplicate loads. - Fixed memory and text work continuing to build while the level… | — | |
| Game update | Tower64 Reliability Update - August 19, 2026 - Fixed a bug where the game could crash or freeze on later waves. - Fixed loading screens sometimes taking far too long to finish. - Fixed memory continuing to build while the level-up screen was left open. - Fixed achievement progress sometimes rolling back instead of saving. - Verified all 64 achievements trigger and map to their Steam achievement IDs correctly. - Improved long-session stabi… | — | |
| Game update | Crash Fixes Fixed random crashes during later waves, especially after wave 10. Fixed crashes that could happen while sitting in the level-up menu. Fixed storm and lightning effects accidentally turning disabled shadows back on. Fixed a Vulkan rendering issue caused by unsafe shadow settings. Improved frame pacing by enabling VSync. Added tests to prevent these crashes from returning. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.