Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Tower64NewsBalance & Readability Update
Game update

Balance & Readability Update

Tower64 · published 29 Aug 2026, 19:56 UTC

All newsPlayers around this dateRead on Steam

- Wonder encounter HP is lower again, especially on early milestones, so the first fights stay tense without becoming walls.
- Hostile celestial events are less spiky: their enemy health, speed, damage, and count boosts are all softened.
- Projectile Count upgrades appear more often in level-up choices, making volley builds easier to find.

- Meteor Shower now rewards +50% XP for the full event.
- XP stars fall from the sky more often during Meteor Shower.
- Meteor enemies are still dangerous, but their health, speed, damage, and count boosts are now much fairer.
- Early Wonder fights have less health, so they are challenging without becoming long early-run walls.
- Armored Giants and Crystal Seekers have fairer health while keeping their signature attacks.
- Meteor event cards are smaller and keep every reward and enemy modifier readable.
- Meteor and weather HUD panels now keep their regular compact size at every resolution.
- Enemy health, speed, and contact pressure now continue rising after their early caps instead of flattening in midgame.
- Wave 64+ uses a smoother danger ramp so each Eternity wave adds pressure without relying on a single Wave 100 spike.
- Post-64 health and speed now ramp a little harder wave by wave, keeping wave 100+ dangerous without changing the opening.
- Eternity now reaches the former Wave 250 horde pressure by Wave 100, then keeps climbing every wave; count and XP pacing stay unchanged.
- Titan attacks now use tighter damage caps, and Disaster lands one clear Thunderfall hit instead of repeated storm ticks.
- The post-Wave-64 transition now leaves a short breathing window before the treacherous late-game climb takes over.
- Waves 1–6 now give a little more room to build, while adaptive enemy pressure starts later and stays capped.
- Pyrotechnics now keeps its signature shell flight and firework burst when projectile count upgrades use the high-count attack lane.
- Enemy movement now uses fresh campaign targets and display-rate interpolation, removing the visible dense-horde stepping at 30 Hz.

Recent polish

- Armored Giants and Crystal Seekers enter from farther out, giving players more time to react.
- Titan fights are less punishing, and tower zones reach farther when a Titan appears.
- Every Eternity wave gets tougher: enemy health and speed rise after Wave 64, so Wave 100+ demands stronger builds.
- Eternity pressure now climbs meaningfully wave by wave toward the Wave 150 danger wall instead of waiting for a late spike.
- Arsenal Archivist now asks for 10 different attacks, making the goal clear and reachable.
- Laser Giants fire less often, leaving clearer windows to answer their beam-and-dive pressure.
- Boon notifications stay on screen long enough to read.
- Achievement unlocks no longer replay their in-game toast after the same reward has already been earned.
- Projectile count has a clearer home in the combat HUD.
- Fixed a rare Laser Giant visual bug that could make its head grow far too large.

Menu & archive polish

- Settings now includes Give Up: end the current run through the normal results screen while keeping its score.
- Celestial Dossier headings and full record names stay readable instead of being cut off.
- Achievement Gallery now sizes its backdrop from the full display, including ultrawide layouts.
- Menus and combat panels now keep their spacing across short, 4:3, widescreen, ultrawide, and 4K displays.
- Major warning cards and achievement toasts stay centered, readable, and clear of active UI.

More from Tower64

Other announcements

All news
Game update27 Aug 2026Boons & Wonders UpdateTOWER64: BOONS & WONDERS CHANGES SINCE THE LAST LIVE BUILD ============================================================ NEW CONTENT The heart of the Boons & Wonders update ============================================================ BOONS Added 50 new passive, stackable Boons to help shape every run. Boons now appear as outlined 3D relics in rewards, the combat bar, and collection notices. 7 WO…Game update22 Aug 2026Balance & Refining Patch - 8/21/26just some balance patches and a bit of refinements to overall experience preparations for content updatesGame update21 Aug 2026Tower64 Some Small Patchesjust some small stuff