Dawnsbury Days - The Four-Leaf Clover
Playing now
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All-time peak
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Dawnsbury Days 4.36 (material grades, Dragon Disciple, fixes...) Features: · Rules fidelity: Material grades. Cold iron, silver, and adamantine now have three different tiers: Low-grade, standard-grade, and high-grade. All existing materials were converted to low-grade materials which only work on weapons of level 8 or less. When you upgrade to a weapon of level 9 or greater, the material will stop providing any benefits until you upgrade it to a higher-grad… | 24642774 | |
| Game update | Dawnsbury Days 4.35 (Retrain Anytime staging hotfix) Adds a new houserule option: Allow retraining and shop at any time. You can enable this to get retraining and shop access at any time, including during short rest. (This update sets the stage for a rewrite of the Retrain Anytime mod, which has an unfortunate interaction with a recent Dawnsbury Days update that causes the game to always flip back to adventure path view whenever you make any chan… | 24354982 | |
| In-game event | Dawnsbury Days 4.34 (Android mod fix, miscellaneous, ...) This patch fixes an incompatibility between "SF2E Ancestries" and "Android Ancestry" where if you were subscribed to both, the game would fail to start. Now instead, to be an android, you can choose either mod as your base, and then pick feats from both mods as you take ancestry feats. Full patch notes: Character content: · New spells: spout, quench · New items: staff of water (greater, major),… | 24308332 | |
| Game update | Dawnsbury Days 4.33 (venomous snake hotfix) Fixes a regression introduced in 4.32 where the Venomous Snake (maps: S2E2 and Obelisk 1) never Strikes. Full patch notes: · Tactics: Fixed a regression where creatures with a poisonous attack and level -1 would never choose to Strike. · Crash: Fixed that if you pressed Ctrl+X or Ctrl+C in a textbox while having no text selected, the game would crash. · Feats (Canny Acumen): Fixed a regression… | — | |
| In-game event | Dawnsbury Days 4.32 (10+ QoL features, 80+ bugfixes and rules fixes, balancing) Features: · Advanced search. You can now filter feats, spells, and items in the character editor and in shops with advanced syntax such "lvl:7+ trait:consumable". · Inappropriate feats marked and ranked down. Feats that you can't use because they're for a different weapon loadout are now marked with a warning icon and placed farther down on the feat list. (For example, if your fighter wields me… | 24195784 | |
| In-game event | Dawnsbury Days 4.31 (The Fifteen Obelisks update) This update adds 15 new encounters to the free encounter mode, one for each character level from 1 to 15. These are simple combat encounters with minimal story. They're available in free encounter mode and are intended to be a kind of white-room encounter experience where you can quickly test out your party at various levels. The encounters are all Severe on Medium difficulty, Severe or Extreme… | 23914850 | |
| Community | Rejection of the use of AI Dawnsbury Days doesn't use, has never used, and will never use AI as a matter of principle. This post is for two reasons: · to assure players that Dawnsbury Days is developed entirely by humans and doesn't use AI anywhere in its production, so that you can feel safe that you're not supporting AI, if that is a concern to you; · to give some emotional support to other developers with similar atti… | — | |
| In-game event | Dawnsbury Days 4.30 (balancing and technical staging update) This is a bit of a miscellaneous update so I had a hard time naming it ^^; Major notes: · Fixes rules engine crashes related to using group movement with Large creatures. · Enemy casters will now select spells to cast a bit more intelligently, and will select targets for multi-target spells such as electric arc a bit better to maximize expected value. · The save DCs of some enemy abilities will… | 23627778 | |
| Community | Level 10–15 expansion development progress (June 2026) Three months ago, I announced the development of a level 10–15 expansion for Dawnsbury Days. Today, I want to give you an update on how that work proceeds! (This post shows some characters and locations, but doesn't spoil any plot twists.) First, the first 3 out of 6 chapters are now written and implemented, and as I wanted, they are very varied in terms of what enemies you fight, and what biom… | — | |
| In-game event | Dawnsbury Days 4.29 (armor property runes) This update mostly introduces armor property runes. Starting at character level 5, when you gain access to +1 armor, you can also etch these property runes into your armor to customize it and give it additional effects, such as extra energy resistance, defense against critical hits, or spell-like effects such as invisibility : Full patch notes: Feature: · Armor property runes. You can now buy a… | 23434763 | |
| Game update | Dawnsbury Days 4.28 (reaction scroll hotfix) Primarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life . Full patch notes: Character content: · New items: war flail Modding: · Modding: FeatName.HumanizeTitleCase2() will now return the feat's human name, and you don't need to use a display name workaround anymore. Rules fidelity: · Archetype (Archer): Archer's Aim is now concentrate. · Cla… | 23263924 | |
| In-game event | Dawnsbury Days 4.27 (performance update 2 - 500 kobolds) This patch further improves performance on top of the improvements in the previous patch. Many of the performance improvements in this patch were tested on the Workshop mod "500 kobolds" (thank you to the author!): Previously, Dawnsbury Days often froze when you attempted to even enter this map, and in any case, even if you did manage to enter, you'd have to wait a long time for any kind of mov… | 23263924 | |
| Game update | Dawnsbury Days 4.26 (Animal Form, Elemental Form, and Dragon Form hotfix) Fixes a regression introduced in 4.21 (March 28th) that broke certain battleform spells. · Spells (Animal Form, Elemental Form, Dragon Form): Fixed that the runes on your handwraps of mighty blows multiplied many times on the first unarmed attack you'd get from these battleform spells. · Spells (Animal Form): Fixed that the Bear's claw did 2d8 slashing instead of 1d8 slashing. | — | |
| Game update | Dawnsbury Days 4.25 (runesmith hotfix) Fixes a regression introduced in 4.24 where some mods that made use of possibilities generation could crash the game at start of combat. Modding: · Makes Bloodline.ActivatesBloodMagic public. | — | |
| In-game event | Dawnsbury Days 4.24 (performance update) This update makes a number of deeper changes to the rules engine and some core game systems, including multithreading. The purpose of these updates is to improve performance. On my computer, the update reduces the "time to main menu" significantly (base game 3,4s -> 2.3s; heavily modded 8,1s -> 5,2s). The update also improves performance in-game which should be especially visible when using gro… | 23158799 | |
| In-game event | Dawnsbury Days 4.23 (visuals, redesigns, skill feats, ...) Welcome to some very long patch notes! Let's go over the main features and changes first, and then you can read the full patch notes below. Features: · Main menu background. The main menu now has an animated background that shows the Dawnsbury Four heroically overlooking their hometown instead of showing a blank green screen. · Variant color scheme: Parchment color scheme. In Settings->Video, y… | 23048122 | |
| Community | Level 10–15 expansion for Dawnsbury Days now has a Steam Store page. Wishlist? There will be a level 10–15 expansion to Dawnsbury Days called The Four-Leaf Clover. Please consider wishlisting it! Continue the story of the Dawnsbury Four and finish the fight against the invading demonic armada in this level 10–15 expansion, which continues the mainline story of Dawnsbury Days! Features: · Level up to level 15 · 45+ new encounters · Six chapters of a world-spanning adventur… | — | |
| In-game event | Dawnsbury Days 4.22 (fixes for Eldritch Archer and Eldritch Trickster, ...) Modding: · Added ActionId.Balance to designate balance checks. · Added QEffect.IgnoreAmountOfResistanceAgainstYourActions to allow you to ignore resistances, meant for effects such as Overwhelming Energy, Surging Might, and the barbarian's Devastator ability. · Added WeaknessAndResistance.AddSpecialResistance to allow easy adding of custom resistance types. · Added ModdedSelectionOption.ShouldR… | 22648343 | |
| In-game event | Dawnsbury Days 4.21 (stack consumables, keymap, ...) This is a large, but mostly technical update which I'm pushing now a bit early because it contains fixes for a couple of visible mage armor bugs where the spell survives a long rest and wants to cast itself every encounter, and since I must release that, I figure I'll upload all the other stuff I've been working on as well. Full patch notes follow. Character content: · New elf heritage: Cavern… | 22548730 | |
| Community | Announcing the development of a level 10–15 expansion We started development on a new expansion for Dawnsbury Days. The Four-Leaf Clover will be a level 10–15 expansion, a world-spanning adventure where you travel to exotic locations across Our Point of Light as you work to evict the starborn from our world! The new expansion will feature: · Level cap: 15 · 40+ new encounters · Six chapters · World-spanning adventure · Home base · Full voice actin… | — | |
| Game update | Dawnsbury Days 4.20 (Workshop Uploader hotfix) Fixes a regression introduced in 4.19 that caused the Dawnsbury Days Workshop Uploader to crash on startup. | 22282077 | |
| In-game event | Dawnsbury Days 4.19 (rules fidelity, magus, and archery update) Features: · Squeezing. Large and larger creatures, such as savage animal companions, can now Squeeze in combat to fit into tighter spaces. You can squeeze from Other actions->Squeeze. In this first implementation, squeezing is a free action and a Large or larger creature can squeeze voluntarily at any time (by at most 5 feet), even if it fits the space. In a future implementation, we may add a… | 22269476 | |
| In-game event | Dawnsbury Days 4.18 (UI improvements and bugfixes) Highlights: · Inventory: Fixes a bug where if, outside combat, you replaced an item held in a single hand while having the other hand free and while your backpack was already full with all 12 items, by an item from the party inventory, the shop or another character's inventory, the replaced item ceased to exist. Now, the item will simply move to the unoccupied hand. · User interface: Stat block… | 22144048 | |
| Game update | Dawnsbury Days 4.17 (signature metamagic spells hotfix) Fixes a regression introduced in 4.15 that caused the game to crash if you attempt to cast a signature spell while having a metamagic feat applicable to that spell, and in some other more rare situations. I'm sorry for the multiple hotfixes for this Friday's update. It contained a couple of deep redesigns. | 22036984 | |
| Game update | Dawnsbury Days 4.16 (hugging hotfix) Bugfixes: · Story mode: Fixed a pathing regression introduced in 4.15 where some movements didn't execute, especially in cutscenes where characters move into each other, such as when hugging. Character content: · New items: greater healer's gloves · Spells (Deflect Critical Hit): Spell now shows an overhead and writes information into the combat log. Character content (beyond the level cap): ·… | 22035011 | |
| In-game event | Dawnsbury Days 4.15 (loot report, spellcasting, staff deity, universalist...) Feature: · Loot report. Added a loot report at the end of each encounter in story mode that tells you what items you received as a reward for that encounter. Character content: · New cleric domain: Magic ( magic's vessel, empower spell ) · New deity: The Infinite Tome (healing/harmful; any alignment; favored weapon: staff; domains: magic, travel, luck, moon; granted spells: magic missile, invis… | 22026485 | |
| In-game event | Dawnsbury Days 4.14 (magical staves and customization update) Feature: · Custom item names. You can now rename your weapons, armor or any other items as you like. To do this, right-click any item in your inventory, then choose "Name this item". This way, you can choose to swing around a "Spear of Purple Dreams" instead of a +2 greater striking nightmare fearsome longspear . Of course, there's nothing wrong with continuing to use the prosaic names either!… | 21794306 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.