RustForge Sign Painter
Playing now
1+1 vs. yesterday
13%of peak
All-time peak
88 Sep 2026
Playing now
1+1 vs. yesterday
All-time peak
88 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | RustForge - Version 6.5.0.0 "The Performance & Precision Update!" Transmission from RustForge 🎙️ This update is heavily focused on under-the-hood optimization and absolute input stability. I've completely ripped out and replaced the way RustForge handles settings during active painting, effectively eliminating disk-read bottlenecks to make the core engine run blazingly fast. Alongside massive performance gains, this patch introduces dynamic, multi-monitor DP… | 23483535 | |
| In-game event | RustForge - Version 6.4.0.0 "The Color Sorting and Input Revamp Update!" Transmission from RustForge 🎙️ This update introduces advanced color sequencing control and resolves a critical rendering bottleneck that caused downscaled or smaller artwork to lose detail. With the brand-new Color Painting Order settings, you can now completely tailor drawing paths for high-contrast or light-colored artwork. Additionally, our core image-scaling pipeline has been completely r… | 23411443 | |
| In-game event | RustForge - Version 6.3.0.8 "Timelapse Overhaul & Region Fix Update" Transmission from RustForge 🎙️ This update focuses heavily on stabilizing the Timelapse Engine and refining how the software handles massive source images. Whether your system crashed mid-painting or you are running Windows in a different language, these changes guarantee your artwork and timelapses compile flawlessly. I’ve also overhauled the supersampling logic to further enhance image quali… | 23267604 | |
| In-game event | RustForge - Version 6.3.0.4 "EvoEngine Input Revamp & Multi-Saves Update" Transmission from RustForge 🎙️ This update doubles down on quality-of-life improvements and massive under-the-hood pipeline refactoring. I have completely rewritten how sessions, ETAs, and memory streams interact with the main engine. Whether you are managing multiple distinct canvas projects simultaneously or pushing extreme high-resolution images onto signs, this update ensures ultimate reli… | 23210181 | |
| In-game event | RustForge - Version 6.2.0.0 "EvoEngine V2: Overdrive" Update & Hotfix Transmission from RustForge 🎙️ This latest update brings highly requested features designed for massive artistic projects, alongside deep engine refactoring to support a wider range of hardware. Whether you are painting a gigantic mural across multiple signs or tracing an intricate design by hand, this update delivers the ultimate artist's toolset. Patch Highlights · Multi-Canvas Image Splitti… | 23072084 | |
| In-game event | RustForge - Version 5.5.2.4 "The EvoEngine Update" Transmission from RustForge 🎙️ v5.5.2.4 is a precision-focused update that refines how the engine communicates with your system with a new input engine "EvoEngine" . This release introduces "Input Batching," a significant change to how mouse movements and clicks are processed. By grouping movement and action data into multiple packets, I’ve managed to slash the required thread overhead in half… | 22860054 | |
| In-game event | RustForge - Version 5.3.4.1 "The Safe Mode Update!" Transmission from RustForge 🎙️ "Let there be stability, and balanced speed! v5.3.4.1 overhauls the Input Stability Buffer (Safe Painting Mode) and introduces precision image-scaling enhancements. I have dialed in the perfect balance between raw speed and mechanical accuracy. Complex images will take slightly longer to process the micro-details, but will now result in near-perfect, speckle-free… | 22449044 | |
| In-game event | RustForge - Version 5.3.0.3 "The Line Drawing Update!" Transmission from RustForge 🎙️ "Artists of the Wastes, the RustForge engine just hit a new gear! v5.3.0.3 introduces the highly anticipated Line Drawing Mode, tapping directly into Rust's new shift-click canvas mechanics to absolutely SHATTER previous painting speed records. To make this work, I had to do some deep-engine rewiring to bypass Windows modifier limits, ensuring your failsafe hotke… | 22271692 | |
| In-game event | RustForge - Version 5.2.0.1 "The Mouse Movement Sentinel & Input Revamp!" Transmission from RustForge 🎙️ "Artists of the Wastes, the RustForge has been reinforced! v5.2.0.1 introduces the Mouse Movement Sentinel , an input guardian that monitors your hardware to ensure a stray bump of the mouse never ruins a masterpiece again. I have also gutted the old input systems, by moving to SendInput and Unicode scan-codes, I’ve eliminated the micro-stutters that haunted high… | 22138886 | |
| In-game event | RustForge Patch Notes - Version 4.1.1.4 "The Precision Tweak Update" Transmission from RustForge: The Precision Tweak Update 🎙️ RustForge is leveling up again with a critical update focused on raw accuracy and micro-detail stability. I have pushed the ThreadMod Engine to its absolute hardware limit, ensuring that even at "Turbo" speeds, your art has little to no specking or banding line artifacts. This update introduces a new layer of control over how the engin… | 21938694 | |
| In-game event | RustForge Patch Notes - Version 3.9.6.0 "The Precision Sleep Engine Revamp!" Transmission from RustForge 🎙️ The next evolution of the RustForge engine has arrived. Version 3.9.6.0 focuses entirely on raw performance and timing accuracy. I have officially overhauled the core timing logic to bypass the limitations of the Windows OS scheduler, ensuring that your painting speed is no longer held back by system clock "micro-naps." From the new Hybrid Wait Logic to the total… | 21759833 | |
| In-game event | RustForge Patch Notes - Version 3.7.3.2 "The Stability & Persistence Update!" Transmission from RustForge 🎙️ Reliability is the focus of today’s update! While previous versions focused on the "how fast" of painting, Version 3.7.3.2 focuses on the "how fast can we safely go. " I’ve implemented a new Input Stability Buffer (Safe Mode) to protect your art from frame-drops and network latency. Additionally, the long-requested AutoSave System is now live, ensuring that even… | 21692584 | |
| In-game event | RustForge Official Release - Version 3.4.0.2 "Precision & Recalibration Update" Transmission from RustForge 🎙️ WE HAVE OFFICIALLY RELEASED ON STEAM! <3 RustForge has been recalibrated, and precision-aligned. While our last update pushed for raw speed, it revealed a conflict between high-speed input and game engine frame-timing. This "Hot Loop" conflict was starving systems of CPU resources, leading to FPS drops and those frustrating vertical "specks." Today’s update intro… | 21667740 | |
| In-game event | RustForge Patch Notes: v3.3.0.7 – "The Synchronization Patch" Transmission from RustForge 🎙️ After pushing the limits of speed in our last update, we noticed some systems were struggling to keep the pace. RustForge was burning too hot for some hardware to handle, leading to missed pixels and "Ghost Clicks". Today's emergency patch is all about synchronization, ensuring that every input sent is an input registered. I've dialed in the timing to ensure that… | 21636568 | |
| In-game event | RustForge Patch Notes: v3.1.6.9 - "The Timing Engine & Refactor Update" RustForge Patch Notes: v3.1.6.9 "The Timing Engine & Refactor Update" Transmission from RustForge 🎙️ The core engine has been stripped and rebuilt. To achieve the speeds we wanted, I had to rewrite a good chunk of all 3 painting methods. The Voidweave algorithm has been completely rewritten from the ground up for superior accuracy and speed. We are also tightening the bolts on session manageme… | 21579078 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.