Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RustForge Sign PainterNewsRustForge Patch Notes - Version 3.7.3.2 "The Stability & Persistence Update!"
In-game event

RustForge Patch Notes - Version 3.7.3.2 "The Stability & Persistence Update!"

RustForge Sign Painter · published 29 Jan 2026, 03:13 UTC · build 21692584

All newsPlayers around this dateRead on Steam

Transmission from RustForge 🎙️

Reliability is the focus of today’s update! While previous versions focused on the "how fast" of painting, Version 3.7.3.2 focuses on the "how fast can we safely go." I’ve implemented a new Input Stability Buffer (Safe Mode) to protect your art from frame-drops and network latency. Additionally, the long-requested AutoSave System is now live, ensuring that even if your game crashes or a server restarts, your masterpiece is never lost.

Patch Highlights

  • Input Stability Buffer (Safe Mode): A new synchronization layer between mouse movement and clicks to prevent "striping" and "tearing."

  • Persistence Saving Engine (v1): Introduced an AutoSave system that tracks your painting state, canvas coordinates, and Adaptive Palette data.

  • Widescreen & Aspect Ratio Overhaul: Reworked screen space math to natively support non-standard aspect ratios.

  • Real-Time Reprocessing: Settings changes now trigger an instant image re-render, eliminating "stale" palette data.

  • Help UI Standardization: A complete overhaul of all information windows with clearer instructions and high-contrast formatting.


Balancing & Logic

The Input Stability Buffer (Safe Mode)

The Problem: High-latency servers, low to mid range PC's, or ultra-wide resolutions can sometimes cause the game engine to miss a "Mouse Up" command, leading to "ghost lines" or "tearing."

The Fix: When enabled, this adds a micro-synchronization buffer. It ensures the game client has fully registered the mouse position before the brush touches the canvas. Recommended for anyone seeing "skips" at high speeds.

Persistence & AutoSave

How it Works: You can now define a Row Interval (e.g., every 10 rows). RustForge will then write your progress to a local session file.

  • Palette Persistence: The AutoSave now stores your unique Adaptive Palette. When you resume, RustForge knows exactly which custom colors were being used.

  • Stability: This fixed a bug where stale palettes from previous paintings would sometimes persist after a job was finished.

Performance Optimization

Screen Metric Caching: Previously, RustForge calculated screen metrics inside the painting loop. By moving this to a cached state, we've reduced CPU overhead even further, allowing for even higher stability at "Turbo" speeds.


Speed Profiles (Standardized)

Setting

Delay

Best For

Normal

20ms

Maximum Stability / 60 FPS or lower.

Fast

15ms

Mid-range PCs / Steady 60-90 FPS.

Fastest

10ms

High-speed accuracy / 90-120 FPS.

Turbo

5ms

Experimental / High-end PCs & 144 FPS+.


Fixes & Quality of Life

  • Widescreen Support: Fixed coordinate rounding errors on 21:9 and 32:9 monitors. (Note: In-game UI Scale 1.0 is still required, and this may still cause issues or bugs until it's fully fleshed out).

  • Windows DPI Scaling: I've identified that "Non-Standard" Windows DPI scaling (e.g., 125%, 150%) can interfere with coordinate precision, leading to specks or tearing. For the most stable experience, 100% Windows Scaling is recommended.

  • Stale Data Fix: Reprocessing now triggers automatically when saving settings, ensuring the preview window matches your current configuration.

  • UI Refresh: All "Info" and "Help" buttons now feature the new high-contrast centered layout for better readability mid-game.

  • Palette Cleanup: Fixed an issue where Adaptive Palettes wouldn't clear properly after a painting reached 100%.


📈 Known Issues

  • UI Scaling: While widescreen is now supported, changing the in-game "UI Scale" slider away from 1.0 will still cause coordinate offsets. This remains a requirement

  • Windows DPI Scaling: If you are experiencing "pixel drifting" or "tearing" despite having a stable FPS, check your Windows Display settings. Scaling values higher than 100% may cause rounding errors in the mouse math.

More from RustForge Sign Painter

Other announcements

All news
In-game event12 Sep 2026RustForge v6.7.0.0: "EvoEngine Re-Written: Maximum Speed Update!"Transmission from RustForge 🎙️ Update 6.7.0.0 delivers a massive upgrade to painting speed and hardware-level input precision. I took some time to dive deeper into how the Windows Desktop Window Manager, and Unity Engine handles rapid micro-movements, I've successfully bypassed the OS-level input throttling that previously held back most mid-tier and low-tier machines. Under the hood, the inpu…In-game event6 Sep 2026RustForge - Version 6.6.1.2 "The Adaptive Palette Fix!"Transmission from RustForge 🎙️ Version 6.6.1.2 delivers a massive overhaul to color fidelity, input reliability, and UI workflow. Following Rust's recent UI updates, I've tackled critical bugs that affected palette generation and in-game hex input. Under the hood, I completely eliminated the "neon color" artifact bug in the Adaptive Palette, overhauled the palette caching mechanisms, and rebui…In-game event12 Jun 2026RustForge - Version 6.0.0.2 "The Palette Update!"Transmission from RustForge 🎙️ While the last update was all about the shiny new Image Editor, version 6.0.0.2 is entirely focused on what's under the hood. I've spent the week dialing in the raw mathematics of the drawing engine, fixing edge case bugs, and heavily optimizing the background memory. The Adaptive Palette generator has been revisited, to be completely "blind" to background noise,…