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RustForge Sign PainterNewsRustForge Patch Notes: v3.1.6.9 - "The Timing Engine & Refactor Update"
In-game event

RustForge Patch Notes: v3.1.6.9 - "The Timing Engine & Refactor Update"

RustForge Sign Painter · published 21 Jan 2026, 02:36 UTC · build 21579078

All newsPlayers around this dateRead on Steam

RustForge Patch Notes: v3.1.6.9

"The Timing Engine & Refactor Update"

Transmission from RustForge 🎙️

The core engine has been stripped and rebuilt. To achieve the speeds we wanted, I had to rewrite a good chunk of all 3 painting methods. The Voidweave algorithm has been completely rewritten from the ground up for superior accuracy and speed. We are also tightening the bolts on session management and ultra-wide support. RustForge is now faster, leaner, and more precise than ever!


Patch Highlights

  • Voidweave 2.0: A complete rewrite for better color blending and increased speed. (NOW FREE!)

  • Increased Performance: Migrated to high-performance pixel reading and custom Precision Timing System for massive speed gains.

  • Ultra-Wide Support: Fixed aspect ratio bugs that caused unpainted specks.

  • Steam Screenshots: Capture your masterpieces directly through RustForge.


Balancing & Logic

Painting Engine

  • High-Performance Pixel Reading: Now utilizes Custom pixel scanning blocks to bypass standard managed image processing.

  • Voidweave Overhaul: Refactored for higher accuracy and, noticeable boost in painting speed. (NOW FREE!)

  • Behind the change: The algorithm now correctly paints with new method of scanning ahead of the cursor. Note: Due to this "look-ahead" logic, Resume on Click is currently incompatible with Voidweave.


Gameplay & Features

  • Session Management

    • Fixed Session Save and Session Resume functionality.

    • The Goal: To ensure players can safely stop and start large-scale projects without losing progress.

  • Resume On Click Overlay (F5)

    • Added a new, slightly transparent source-image overlay when using the Resume On Click feature.

    • Why?: This makes it much easier to align your cursor and fine-tune exactly where you want to pick up your painting.

  • Steam Integration

    • Added native Steam Screenshot functionality. Share your work in the RF Steam community!


Fixes & Refactors

Technical Fixes

  • Ultra-Wide Fix: Resolved an issue where ultrawide monitors and non-standard aspect ratios would leave unpainted specks at the end of rows.

  • Edge Protection: Fixed the math behind edge protection methods to eliminate "speckling" in high-contrast areas.

  • Timelapse Bug: Fixed the overlay display bug in the timelapse preview window.

Refactoring Notice

  • Resume on Click: This feature has been temporarily disabled while the logic is refactored to match the new engine.

  • The Intent: The new engine rewrite changed how painting data is handled. While Session Save/Load works perfectly, Resume on Click requires a bit more time in the furnace to ensure it works accurately with the new pixel-reading methods.


Known Issues

  • A notification box will appear if you attempt to use Resume on Click with the Voidweave Algorithm, as the two are currently incompatible due to the algorithm's predictive scanning.

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