Galactineers
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112 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
112 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update: Bugfix & Performance build Hello everyone! With today's update, we're fixing a few things which have been lingering in the queue for a while: * Two of the achievements could not be triggered, this has now been fixed. * Material required for World upgrades have been rebalanced to the following values: 250, 750, 1500, 2500, 5000. We reworked the vertex build algorithm for chunks and ships to produce less memory swapping an… | — | |
| Here comes Level 5! Hello guys! Today we fulfill one of the last and the biggest features we had promised for the Early Access phase: World Level 5! Level 5 buildings · Defense Tower: Boom. Enough said :-) · Docking Bay: More supply and demand slots. Level 5 ships and merchants can dock here. · Jump Portal: Allows to jump to Jump Portals inside 500 blocks range. Can be used by Level 5 ships. · Mining Tower: Extrac… | — | |
| Approaching the purple screen bug - Please help! Hello guys, you know, one big to-do besides the release of level 5 is that stupid purple screen bug, which happens to some people, when lighting is enabled. Unfortunately it did not happen on any of our test machines. Now, we finally have an idea where and why the purple screen bug occurs and added a lot of debugging behaviour to that code passage, but we need your help! Please, if you're affec… | — | |
| New trailers for the shop page! Hello guys, not only the development approaches the finish line of Early Access phase, but also some other to-do's for the shop page had to be done. The two major tasks have been new trailers including the updated graphics engine and a professional voice over (people probably got bored hearing my voice :-P). The two trailers can be watched on the shop page, but you can also have a look at them… | — | |
| Big Ship Module Pack, New Tutorials and Progress Report Hello guys, nice you're still around! There hasn't been an update for a long time for two reasons: What's happening right now 1. We are re-writing the entire game client to increase performance . With more hardware instancing and therefore less draw calls, we can drastically increase the FPS. This requires so much of refactoring and different organization of data, that we decided to re-write th… | — | |
| Editor Upgrade Hey guys, today we release another upgrade to the Galactineers Editor, which raises the level of the editor features up to the current development level of the game itself. In details, this means: * You can now configure the new Lightbox item in the editor with a nice color picker. * You can now set outgoing connections and transported item types for transmitters. That way, you can ad partial t… | — | |
| Let there be light! Hello guys! Today we're proud to release a big game update, which we've been working on for weeks. It significantly improves the overall visual quality of the game. Lighting improvement At first, we added bump mapping to all blocks an buildings! This increases the level of detail dramatically and creates a more three-dimensional surface for all blocks and building walls. At second, we added lig… | — | |
| v0.9.18.6268 improvement build Hello folks, today we released a little new build which improves a few things suggested by the community: - The overall colour for energy has been changed from yellow to blue. - The colour for energy sphere items has been saturated into a greener tone. These two changes were made to make the different transmitter lines more visually distinguishable. Gold, Energy and Energy Spheres were all in a… | — | |
| v0.9.18.6254 Bugfix build Hey guys, today we published a little bugfix build. It fixes some crash causes and small issues with the combat engine. Furthermore, the API has been extended by a few new functions for mission scripting. You can find all functions of the API documented in our wiki: Cheers and have fun! | — | |
| Player Aids v3: In-game Wiki! Hey guys, this is our third update regarding player aids to help players to better get into the game. This time, we introduce a new feature: The In-game Wiki The in-game wiki explains the basic concepts of the game with images and text. You get all nessecary information like the controls, economy and trading basics, or information about building mode and unlocking stuff. Last but not least, it… | — | |
| NPC Upgrade! Hey guys, with the latest update, we've put more live into the NPCs! Devastators With last weeks update, we introduced 1vs1 battles. You knew the Harv's and the Pirates, and maybe even found one or another Devastator : With today's update, Devastators get their own biome, so you can find more of them to fight! Devastator biomes usually can be found at the edge of magma regions and their ships j… | — | |
| More Battles, Quick Challenges & Autumn Sale! Hey guys, with today's update we introduce a brand new feature to the game: Quick Challenges With this new function, you can now challenge any hostile NPC ship on the map for an instant 1vs1 battle. Ever wondered how to get rid of all the Pirates and Harv's in sandbox mode? Here's your chance! Just right-click them with your battleship and click "Challenge". If you can beat them, they might hav… | — | |
| Economy Upgrade! Hey guys, with today's patch, the Galactineers economy gets a big upgrade. In the 'Automation Lab' building, you can now buy two additional items: Relay Station The relay station allows you to split a transmitter connection which transmits energy to supply a building, into three connections. That way, you can supply multiple buildings with just one powerblock and don't need to build one connect… | — | |
| New PVE Missions & Tech Level 4 available! Hello folks, finally it's the time, our BIG CONTENT UPDATE is here! New PVE missions There are two new PVE missions in the game . The first one, 'Rosinante' is a two-player coop mission for Level 1 ships, but it can also be played in solo, too! Escort Rosinante, the human trade ship back to its home base after a coordinated assault on its latest mission. The 'Rosinante' mission can be found at… | — | |
| Tutorials & Player Aids! Hello folks, before the upcoming biiiig content upgrade (introducing Level 4 and new PVE missions), we dealt with the problem to get into the game. We are aware that due to the complexity it is sometimes hard for newcomers to know what they *can* do and what they *should* do. So here's the update: Interactive Tutorial There's a completely new and playable tutorial, which guides the player throu… | — | |
| Destroy your ships! Hey there! Big patch day was yesterday, but this is worth another news: A small but pretty much wished feature from the community, the possibility to destroy built ships, has been implemented with today's update. Just open the ship list (button on the left, or L-button) and use the new button. It will remove the ship instantly and permanently. With the new Hangar feature coming with level 4, th… | — | |
| Galactineers API - How to create, script and debug PVE missions Hey guys, prior to the release of the next PVE mission, we upgraded the Galactineers API once again (because we use it ourselves to create our missions :-) ) and added an option to run and debug your mission script directly from Visual Studio while playing it in Galactineers. For that purpose, you can install our new Galactineers Visual Studio Add-in , which provides a project template, automat… | — | |
| v0.9.13.6059 bugfix build / Level 4 coming soon Hey guys, today we're releasing a bugfix build which fixes several issues and crash causes reported by the community. Thanks for all the emails and messages to help to make this game better! :-) We're working on a big content update, which is planned to be released in the upcoming weeks. It will unlock world level 4 including all level 4 buildings, and of course, the level 4 ship designer with… | — | |
| v0.9.13.6011 bugfix + improvement build Hey guys, today we deployed a bugfix and improvement build, which you get via the auto updater with Steam. Several issues with the foundry and research lab have been fixed: * Synchronization problems with material multiplication slots and foundry ingredient slots, while a production was in progress * Lost material with material multiplication slots, while a production was in progress * Wrong di… | — | |
| Attention, Windows 10 users! New update available Hello guys, today we release a new update for Galactineers, which is available via auto-update through Steam. WINDOWS 10 PERFORMANCE We know, some rare cases of Windows 10 update installations caused major lags and freezes in the game. We have found one issue to the problem and added a new setting to the game: If you were affected by major lagging and freezes in Galactineers, try to disable thi… | — | |
| The Copper & Reach patch Hey guys, if you relaunch the Steam client, you'll see a new update for the game coming in. The most important thing we did was refactoring the components to be able to use a different graphics profile ("Reach") without losing visual quality. The performance of some graphics devices should increase visibly. Other small performance improvements have been integrated as well. In preparation to the… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Aug 2019 | Sat | 09:44 | No patch notes · unannounced build | 4155916 | public | 1 | — |