Gulovacka Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
430 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
430 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Steam news | Playtest session - Wednesday Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Steam news | Playtest session - Monday Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes. | — | |
| Game update | Update notes - revision 479 player movement improvements · snowball collision fixes · blue reticle - temporary change | 24265349 | |
| Game update | Update notes - revision 474 clouds prototype · change font pair · BVH for broadphase collision detection · bunch of crash fixes: · client crash when opponent disconnected · client crash when connecting to server · client crash when gpu frame allocator run out of memory · server crash when opponent disconnected | 24248690 | |
| Steam news | Playtest session - Friday Join us during our periodical playtest. Friday at 5:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Steam news | Playtest session - Wednesday Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Steam news | Playtest session - Monday Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes. | — | |
| Game update | Update notes - revision 466 cable pillars mesh · dam & watter bottom changes · outline animation on ice | — | |
| Game update | Update notes - revision 457 - build & bundle process implemetation - cable pillars and cable meshes | — | |
| Game update | Update notes - revision 446 - added new path - hole in ground on the way from bus stop to top of water fall - rocks mesh | — | |
| Steam news | Playtest session - friday Join us during our periodical playtest. Friday at 5:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Steam news | Playtest session - wednesday Join us during our periodical playtest. Wednesday at 8:00pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Steam news | Playtest session - monday Join us during our periodical playtest. Monday at 8:30pm, for 15-20 minutes. Periodical tests are organised to test if anything has broken in latest updates. | — | |
| Game update | Update notes - revision 441 - changes to dam bottom mesh + added animated fish - fixes in master server - rework tick adjustment to absolute value | — | |
| Steam news | Playtest session Join us during our periodical playtest. This wednesday at 8pm, for 30 minutes. These short playtest sessions are going to be happening twice a week. Thanks for playing. Daniel | — | |
| Game update | Update notes - revision 428 - snowplow model - phonebooth model - better server-side randomization of player skin - fix rendering issues on higher framerates - better reflection handling - shadow map frustum culling - new shortcut to bridge center via bridge construction - new graphics in menu - colors on pipehouse - tunnel meshes & level background - earclipping fix, better performance on brushes - decal rendering fixes… | — | |
| Community | Into Games 2026 Gulovacka is going to be on Into Games convention 2026 in Trojhalí Karolina, Ostrava, CZ. Players from the conference are going to be connected to one of the servers available in the playtest. If you can't come, join online with friends and play live with people from the convention. | — | |
| Game update | Update Notes - revision 372 - network tick adjustment improvement, issues still present - added frustum culling - reworked & added bunch of new animated outlines - support for multiple plannar reflections; ice patch decals now reflects the world, players & snowballs - replaced multiple blockout meshes with authored meshes - changes in player controller - handling of step-up now supports meshes, before only worked for brus… | — | |
| Game update | Native X11 support This message affects only players on Linux. The latest build had been changed from Wayland backend to X11 as there is still better support for X11. For example Steam in-game overlay support & forward compatibility with XWayland are the key features. From now on I will primarily support X11 and maybe when things become more stable on Wayland side I will switch to that. | 21500924 | |
| In-game event | VOIP & Crash fixes The first playtest uncovered some core issues. Some of them were solved: · some of server-side crashes which could've been experienced as disconnects from the server · client-side crashes (Windows & Linux) · voice chat not working + added push to talk functionality (enabled by default) Thank you for joining. See you soon! | 21449350 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.