RentPoly
Playing now
3+0 vs. yesterday
9.1%of peak
All-time peak
336 Sep 2026
Playing now
3+0 vs. yesterday
All-time peak
336 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | RentPoly 1.0.29 Patch Notes Fixed an issue with Electronics Shop not working under certain conditions. | — | |
| Game update | RentPoly 1.0.27 Patch Notes Fixed an issue where multiple Parking Lots would block another Parking Lot from triggering at all. Having a Parking Lot on all tile spaces could cause an infinite loop, so there was code to prevent that from happening (much like Chain), but it worked too aggressively and overachieved its goal. It still won't cause an infinite loop as Parking Lot will detect and block the effect if it came from… | — | |
| Game update | RentPoly 1.0.26 Patch Notes Fixed an issue where Chain tool would sometimes fail to activate itself at all. A piece of code made to prevent infinite loops (since what it buffs shouldn't also cause itself to buff itself again) could sometimes overachieve its purpose and prevent the effect from happening at all under certain conditions, such as FPS or game speed. It's been fixed, so it should work under any circumstances. ·… | — | |
| Game update | RentPoly 1.0.25 Patch Notes Adjusted University property to have an max limit on how many special tenants it can create per season. You can view property details (right-click) to check how many special tenants have been created so far during the current season. · Adjusted the Gas Station and Taxi Station so their effects also apply to their last tile. (It's a buff!) · Adjusted controller and keyboard logic to automaticall… | — | |
| Game update | RentPoly 1.0.24 Patch Notes Fixed an issue MultiTool would not correctly trigger Old Map with the recent adjustment made to MultoTool tool. | — | |
| Game update | RentPoly 1.0.23 Patch Notes Fixed an issue where the rent amount of a tile would not immediately update after continuing a saved run. · Added a failsafe dice roll value to saves. In the rare circumstance where the game fails to save/load a dice value, the player will roll a new random dice (within its given seed) instead of being stuck without a dice. · Fixed an issue where Aluminum's extra credit gain would take too long… | — | |
| Game update | RentPoly 1.0.22 Patch Notes Added victory markers for characters, maps, and difficulties in the select menu. It's a small crown icon (like in Compendium) in the top right corner, which keeps track of characters, maps, and difficulties you've got victories with. · Adjusted the Multi Tool item to copy the original item's values. For instance, in the previous version, if the Multi Tool copied an Engine tool with +$500, it wo… | — | |
| Game update | RentPoly 1.0.21 Patch Notes Separated rent and tenant UI values internally to further optimize the calculation process. · Fixed an issue where rent was not being updated immediately after tools gaining value through certain actions (turns, items, etc.). | — | |
| Game update | RentPoly 1.0.20 Patch Notes Fixed an issue Goggles made when there were unrendered tenants on the tile space. · Fixed an issue Rent value would not immediately update after building / upgrading properties or obtaining tools during the season. | — | |
| Game update | RentPoly 1.0.19 Patch Notes Made additional optimization improvements for performance with extreme tenant counts. · Increased the speed at which tenants are evicted (removed by the player at the end of each turn) to match the speed of spawning / removal of tenants. | — | |
| Game update | RentPoly 1.0.18 Patch Notes Fixed an issue where rent or collected amounts would be set to zero when they overflowed. They will now be capped at the maximum numerical value possible. · Adjusted the numerical UI display for the board tile's total rent amount. It will now use M, B, T, Qa, etc. to shorten its length. (Accumulated rent will still display its full length.) (Screenshot example of absolutely maxed out rent value… | — | |
| Game update | RentPoly 1.0.16 Patch Notes Added functionality to progressively generate tenants. Instead of spawning all at once, the game will now handle several thousand tenants per frame. This change also applies when loading a game with tens of thousands of tenants, so you may notice a delay if you have a large number of tenants on the board. But this would prevent crashing from too many instances of tenants. · Optimized how UI val… | — | |
| Game update | RentPoly 1.0.15 Patch Notes Adjusted the Move Stamp's behavior so it only works once per activation. Multiple activations through various means were prone to causing errors and other issues, so its balance has been adjusted accordingly. In most cases, it will work as usual with no noticeable change. · Fixed an issue where the Stone Tower's property would activate when a regular tenant landed on its tile under certain cond… | — | |
| Game update | RentPoly 1.0.14 Patch Notes Added a "?" graphic to the random selection option in the select menu. · Adjusted the colors of locked characters, maps, and difficulties. They now have a slightly darker shade, making it easier to distinguish locked and unlocked options before hovering over them. · Fixed an issue where the Sandbag Tool did not correctly count the total number of empty tiles on the board. | — | |
| Game update | RentPoly 1.0.13 Patch Notes Fixed an issue introduced in 1.0.10 that caused difficulty and map unlocks to appear multiple times under certain conditions, even after losing. · Made changes to Celebrity's attract ability so it moves only several hundred tenants per frame. The ability will still attract all tenants, but it will process them over multiple frames to reduce the risk of disrupting gameplay when moving tens of th… | — | |
| Game update | RentPoly 1.0.12 Hotfix Patch Notes Fixed an issue Claw Hammer provided rent and tenant to blueprints even when properties gained rent or tenant. · The issue with Claw Hammer tool + Mall property doing an infinite loop has been fixed and resolved. | — | |
| Game update | RentPoly 1.0.11 Patch Notes Fixed an issue with University sometimes spawning a regular tenant instead of guaranteed special tenant. Thank you for playing RentPoly and thank you for your feedback! | — | |
| Game update | RentPoly 1.0.10 Patch Notes Added a safety victory condition to Endless Mode. Instead of the target goal value going negative and breaking the game, the game will now display a victory screen after completing Year 16. · Increased the limit for displaying collected rent. Previously, the limit was 2,147,483,520 T (T for trillion). Now, quadrillion has been added. · Fixed an issue where the "Best Rent" text would extend outs… | — | |
| Game update | RentPoly 1.0.9 Hotfix Patch Notes Fixed an issue introduced in Patch 1.0.6 (the 50+ tenant rendering optimization). The issue occurred with the Dormitory, which spawns additional tenants when a special tenant appears. It checked whether an unrendered tenant was exactly the same as a rendered tenant (they weren't). Since they were not considered identical, the Dormitory kept spawning additional unrendered tenants, which were the… | — | |
| Game update | RentPoly 1.0.8 Patch Notes Fixed an issue with X Pipe disrupting regular gameplay due to lingering effect issues. Even if you restarted a fresh run, a lingering effect from a previous run's X Pipe could have disrupted normal gameplay. This has now been fixed. · Fixed an issue in the tutorial where you could get stuck on a step if you switched between Mouse controls and Keyboard/Controller controls too quickly between steps. | — | |
| Game update | RentPoly 1.0.7 Patch Notes Added Random Character and Random Map options to the selection screen (last option in each list). Choosing Random will randomly select from all options that are unlocked. · Fixed an issue in the tutorial, where you could proceed to move without being prompted. This issue happened due to emergency "unstuck" code that was put to fight off extreme circumstances, such as softlock. · Fixed an issue… | — | |
| Game update | RentPoly 1.0.5 Patch notes Added an emergency resolve function for the player which makes player able to move and reroll if suspended in idle state for too long. This is added to counter a rare issue on certain setup being stuck in a state, and will not affect normal gameplay. · Fixed an issue Pause Menu would freeze and become unable to respond. This was due to controller input prompt causing some issue in the backgroun… | — | |
| Game update | RentPoly 1.0.4 Patch notes Added more audio feedback to Settings menu. · Fixed an issue where certain audio files (scene transition sounds, shopkeeper voice, and tutorial voice) did not have scaling volume range from 1~100. They now scale properly and should be less loud than before. Thank you for playing RentPoly, and we appreciate your feedback! | — | |
| Game update | RentPoly 1.0.0f Patch notes Adjusted the descriptions of Beach House and Stilt House to make it clearer which properties receive their buffs. · Improved text clarity and readability across various UI elements. · Additional UI polish throughout the game. Thank you for playing RentPoly ! | — | |
| Game update | RentPoly Patch 1.0.0.e Hi, everyone: 1.0.0.e patch includes some minor UI improvements to enhance the legibility and responsiveness of certain UI elements in the game. It also fixes some minor visual bugs related to the double Stamp. | — | |
| Game update | RentPoly Demo Patch 0.8.2 Hi, everyone. We've made some adjustments and fixes to the demo! Here are some changes: 1) Controller Adjustments & Fixes: · Previously, the game only registered a gamepad controller after pressing one of the face buttons (A, B, X, or Y). Now, the game automatically registers your controller as soon as it is detected. · The mouse cursor will now be hidden when using a keyboard or controller. Cl… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.