Blasteria
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Optimization Changes In endless mode, after wave 30, all emissive materials will change to default lit materials to help with optimization. Additionally, there are now limits to how many particle FX will spawn on screen at once to further help with optimization. | 22568452 | |
| Tweaked Wave Power Increase There's a general attribute increase that gives the germs a small boost in speed, health, and duplication each wave. I've slightly lowered this so that the player choices in terms of how the germ mutates feel more meaningful. | — | |
| Updated SFX / Fixed Bug on Wave 40 A kind reviewer let me know about a bug with SFX settings and a bug that occurs on wave 40. I took a look and believe I fixed both problems. The game should be able to continue on past wave 40 without crashing, and the SFX settings should now properly apply to all SFX and not just certain ones. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Mar 2026 | Mon | 14:00 | Optimization Changes | 22568452 | public | 1 | — |