Dverghold
Playing now
1+1 vs. yesterday
2.1%of peak
All-time peak
47Aug 2026
Playing now
1+1 vs. yesterday
All-time peak
47Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch August 19 Fixed the minecart with slag in the Works level · Various minor UI inventory fixes · Made movement feel a bit smoother | — | |
| Game update | Patch August 16 Fixed issues with health and max health of party members being calculated incorrectly in some situations · Fixed the ring of vitality's effect upon entering a dungeon · Fixed some item descriptions · "Lay Hands"-Priest Spell now works as described · All gold veins can now be interacted with | — | |
| Game update | non-stacking items fix Fixed a bug where items from older savegames wouldn't stack anymore with new items in the latest version. | — | |
| Game update | Patch August 12 Fixed a bug where all scrolls of location in your inventory had their charge reduced if you used one of them · Improved animations for Undead Minder, Draugr and Baba Yaga · Added some missing dungeon object item descriptions · Fixed a few misaligned objects in the dungeons | — | |
| Game update | Patch Notes August 10 2026 Fixed a bug where sometimes, where some elements of a dungeon run where saved and others weren't. · Added audio and visual feedback everytime your quest journal gets updated. | — | |
| Game update | Sroll of Location Patch Fixed incorrect description of the Scroll of Location - it does indeed teel you your location, hence the name (the description previously claimed it can't). | — | |
| Community | A Week in Rekestt - Thoughts On Launch & What's Next Hey everyone, It's been just over a week since Dverghold went into Early Access, and so far, the response has surpassed our expectiations. With us being a small team of people mostly working in their spare time, the final stretch before launch was rough to say the least and we did not know what would happen once I pressed that "Release" button... Thankfully, the reviews have been overwhelmingly… | — | |
| Game update | Wall collision error fix Fixed a bug where descriptions of items or enemies where visible through walls sometimes | — | |
| Game update | Patch Notes August 6 2026 Some more improvements regarding different resolutions/aspect ratios · A few minor UI tweaks · Added arrows to the camp screen so it is clearer that the player should scroll to see all characters · Some loot tweaking to make it a bit easier for players who are very low on resources to get back on their feet. | — | |
| Game update | Graphics/UI Patch Improved Post-Processing both visually and performance-wise · Better support for different resolutions and aspect-ratios, including 21:9 widescreen · Fixed various UI issues like character class descriptions now fitting into textbox Newly implemented ultra-widescreen view of the dungeon: | — | |
| Game update | Patch 1 August 4 Added another way to get into Heikir Dur's study, as it is in fact possible to lock yourself out with the pushable blocks · Tweaked amount of gold parties get from mining | — | |
| Game update | Healer/Disease fix Fixed some issues with curing diseases at the healer which could potentially cause diseases to remain active even after cure. | — | |
| Game update | Soft Lock Fix Fixed an edge case where character were with the healer but all other hired recruits are dead and the player has no money to buy moree. The characters that were with the healer counted as alive and therefore, no pity recruits were given. Now the character also gets pity recruits in that scenario. | — | |
| Game update | Day Progression Fix Fixed a bug where days would automatically progress sometimes on loading and days wouldn't properly progress on return from the dungeon | — | |
| Game update | Stuck Spike Fix Fixed yet another bug where the player could get stuck on spike traps. | — | |
| Game update | Keybind Patch Keybindings now actually always take effect. | — | |
| Game update | Offerings Patch July 31 Fixed a bug where offerings were not persisted between level transitions. | — | |
| Game update | diigging bug Fixed a small bug where the player could sometimes still extract gold from already depleted rock | — | |
| Game update | Stuck Spike Bug Fix Fixed a bug where the players could get stuck on spikes in the labyrinth of pain because a stele next to it blocked the way. | — | |
| Game update | Patch July 30 (Hopefully) fixed the issue where the screen goes red on certain systems with intel intel iGPUs. · Fixed a bug where the portraits of Bodo Boulderfist and Saldis of Tetley wouldn't show up. | — | |
| Game update | Patch: Ranged Weapons/doors bug Fixed a bug that allowed you to shoot some ranged weapons through doors | — | |
| Community | Dverghold releases as Early Access! Dverghold available as Early Access starting on July 29, 6pm CET After long - and honestly, quite brutal - months of work, we're finally here. Dverghold Early Access goes live on Steam: a first-person grid-based dungeon crawler with tactical turn-based combat where positioning counts, base upgrading, roster management, and an original dungeon synth soundtrack. To everyone who wishlisted, follow… | — | |
| Announcement | Dverghold Early Access release on July 22nd RELEASE DATE REVEAL! The wait is almost over. Dverghold launches in Early Access on July 22, 2026. The first Chapter in the recapturing of Rekestt begins! Get ready for dungeon delving through handcrafted levels in the tradition of classics like Dungeon Master and Eye of the Beholder. Tactical turn-based combat that rewards positioning, environmental awareness, and timing - prepare your spells,… | — | |
| Community | Dverghold Development Update Another quick update - we are currently working on finetuning the character deployment- and exhaustion-sytem. As mentioned in our last update, there will be a constant stream of recruits and you will need to switch up your party composition during runs to ensure your characters can heal. You can also force deploy exhausted characters, but that will come with hefty debuffs. We want to use this p… | — | |
| Community | Dverghold development update Hello everyone! We've been a bit quiet the last weeks, but not because nothing was happening - quite the opposite. We are extremely busy working on getting the game ready for Early Access. A large part of our roadmap for Early Access has already been implemented by now and we want to give you an update on what we've been up to since the demo has been released. Where we are at the moment: · Afte… | — | |
| In-game event | Localization added to Dverghold demo We have started translating the Dverghold demo into different languages, starting with Japanese and Russian. Next on our list are German and Spanish (and hopefully Portoguese as well). | — | |
| Esports | Dev Stream - Playing Dverghold with the Team Join the developers as we play through the demo, talk about the ideas and inspirations behind the game and of course answer your questions! | — | |
| Community | Dverghold Demo is out now! The first demo for Dverghold is live! Download now to get a first look at the old-school dungeon crawling of Dverghold, dive into the world of Hyrdengard and hack & slay your way through the first level of the depths under the isle of Rekestt. The demo also gives you a chance to to multiple exclusive new tracks by Dungeon Synth artist Splendorius! Check out the new gameplay trailer: This is an… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.