Scrap Squadrons
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 0.7.3 Godot Engine updated to latest version 4.7.0 · Fixed an issue where hangar UI would briefly pop up on the first game start. | 24069482 | |
| In-game event | Update 0.7.0 - Colors, Part 1 Colors of the player ships, bot ships, and in-game mouse cursor can now be customized using a new menu (Start screen -> Menu button -> Colors). · Player Ship colors are used in multiplayer, so you will see the customized ship colors of the player you play against and vice versa. · Player Ship colors affect several other elements, e.g. logo, scrap chunks, colors of projectiles and some attacks.… | 24050035 | |
| In-game event | Update 0.6.0 - Difficulty! OFFLINE battles Difficulty can now be adjusted in the hangar: · Difficulty menu can be accessed via small red/green diamond button to the right of the Modes selection. · Changing the difficulty affects the Scrap payouts when you win an OFFLINE battle. · Higher difficulty - more scrap. · Lower difficulty - less scrap (can lose scrap for winning). · Difficulty can affect: · Max Health pips of all… | 23714567 | |
| Game update | Update 0.5.6 Fixed a bug where a debuff pip of the same type can be visualized multiple times on a ship. · Bot should prioritize attack and offensive ultimate actions a bit more if there is a target for it. · Stack modifiers for ship A, B, C, and D re-balanced. · Can now switch between custom in-game cursor and system cursor in the Settings menu. · Controller/Mouse icons in hint/tutorial text are now center… | 23319951 | |
| In-game event | Update 0.5.1 - More Fonts! Support for multiple different text fonts is added. · Font can be changed in the Settings menu. · Selected font is saved per language, so changing languages can change the font as well. · English has more fonts, since there were not that many fitting fonts with Cyrillic glyphs. · Licenses menu added, containing License attribution for all relevant components used in the game, fonts included. Ac… | 23247772 | |
| Game update | Update 0.4.40 Fix for selecting ships with controller in the hangar, previous change removed colorization for grabbed ships. | 23064060 | |
| Game update | Update 0.4.39 When playing with mouse - custom cursor is now used instead of a system cursor. · Does not affect playing on Steam Deck. · Fixed a bug where stack modifiers can appear incorrectly in hangars info panel when switching to controller. · Controller Right Stick can now be used for scrolling. · Tutorial button has a new more readable icon. Welcome tutorial also has an extra arrow pointer to give a cl… | 23056346 | |
| Game update | Update 0.4.34 Adjustments to previously added bot decision logic. | 22969961 | |
| Game update | Update 0.4.33 Fixed a particular issue when framerate would drop while the game is being played in Fullscreen mode, and at the same time, a livestream would be playing in browser or the game itself is being streamed in a Discord call (maybe some other similar cases got fixed as well) | 22960968 | |
| In-game event | Update 0.4.32 - Smarter Bot, Part 1 Bot should now behave a bit smarter. · Animation for changing action variations has changed (for Swap and Fused actions) · Extra hover animation no longer happens on actions when they are pulsing during drag and drop · Extra spacing added between Reserve actions · When player actions executed, only action icon is moved towards the ship, previously was icon + border | 22954397 | |
| In-game event | Update 0.4.26 - Ship Tryouts! It's now possible to try out each ship from the hangar using the "Try" button. · Fixed a G ultimate bug where collision could happen when swapping to an empty space. · Buff/debuff pips will now appear faster. · V Ultimate description is now more accurate (behavior not changed) | 22853963 | |
| In-game event | Update 0.4.20 - Steam Cloud Saves! Steam cloud is now enabled, which means: · Game state (save) is synced between PC and Steam deck on game starts and exits. · If multiple accounts are used on the same machine, each account will have its own save data. · Also fixed an issue with Persistent states not resuming the animation after flash state, previously only worked for C ship. | 22757977 | |
| Game update | Update 0.4.19 Animations that apply status effects are now split into 2 categories: · "Persistent" - Continuous color pulsing on a ship that applied a buff to self. · Affected ships: D, E, M, P, Q, V · "Flash" - A quick 1-time color flash, after which, if applicable, previously applied Persistent animation is resumed · To show a hint that the status effect is still applied - a small colored pip, similar to S… | 22749615 | |
| Game update | Update 0.4.14 Added (read-only) controls menu section. · On battle finished, ships fly away in a more natural order. · Changes text color in several places to make it more consistent. Generally, White for Headers, Black for Body. | 22673984 | |
| Game update | Update 0.4.12 A and B ships nerf: Original ultimate effect now only works from the front row. In the back row - a regular attack is made (1 damage shot). · Battle tutorials can now be attempted in any order, same as hangar tutorials. · Dropdown, hint, and info panels are now a bit darker. · When using a controller and opening a hint window with Y, then closing in - focus will remain on the previously focused… | 22653448 | |
| Game update | Update 0.4.9 Battle Themes 11 and 12 added. · Grey splash screen removed on startup. · Some disconnect cases are now handled more gracefully. · Dropdown, hint, and info panels are now pixelated. · Fixed sizing of some tutorial highlights. · Battle priorities section now contains player ships if checked after the battle has finished. · When played in windowed mode, game window position and size are preserved… | 22615520 | |
| In-game event | Update 0.4.0 - Controller Support! Also various fixes and adjustments to accommodate the Controller Support. · Playable on Steam Deck (might take some time to get the official badge) · If does not work, try manually setting the Current Button Layouts Template to "Gamepad With Joystick Trackpad" · The store page lists "Partial Xbox Controller" because: · I don't have PS controller to test with (but it "should" work) · There is an… | 22529357 | |
| Game update | Hotfix Update 0.3.2a Fixed a game crash when an opponent disconnects on the first round. | 22197888 | |
| In-game event | Update 0.3.2 - Achievements! 40 Steam Achievements are now available to be unlocked! | 22049322 | |
| Game update | Update 0.3.0 Godot Engine version update: 4.5.1 -> 4.6.1 | 22030886 | |
| Game update | Update 0.2.17 Refactoring, Testing, Achievements implementation. · K Ships Ultimate logic adjusted. · It can now destroy a ship with a shot and then knock it back. Destroyed knocked back ship can collide with another ship if either of them is Gravitating. | 21949497 | |
| Game update | Update 0.2.14 0 Scrap is now considered a positive value. · Destroyed Ships are not blocked if you have 0 or more scrap. · Explicit ships selection costs scrap if you have 0 or more scrap. · OFFLINE opponent ships selection is now fully random and not influenced by players unlocked and locked ships. | 21915170 | |
| Game update | Update 0.2.12 Fixed 4 hangar tutorials that could fail to highlight relevant ships. · Internal changes to prepare for Achievements integration. | 21879604 | |
| Game update | Update 0.2.9 W and Y ships Ultimate priority reduced. · Its no longer faster than a first part of a Fused action, but still faster than all other non-fused actions. · W + Y combo is still faster that a first part of any Fused action. | 21845248 | |
| Game update | Update 0.2.8 Selecting Ships tutorial now mentions the double press assignment option. · Added an AFK auto round end countdown and "punishing" logic for ONLINE and MIX battles. · When one of the players confirms the selection of all actions - a 90 seconds countdown is started on another players side. · When countdown reaches 60 seconds - a timer is displayed on the screen. · The delay is added to prevent th… | 21835265 | |
| Game update | Update 0.2.7 Fixed double press assignment of destroyed, blocked, and locked ships. | 21816632 | |
| Game update | Update 0.2.6 Stack modifiers adjusted for ships A, B, H, I, and S. · Double pressing on a ship in Hangar will now assign it to a free slot or unassign it from its current slot. | 21813368 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.