Scrap Squadrons
Playing now
0+0 vs. yesterday
—of peak
All-time peak
07 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
07 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update 0.7.5 Dropdown menu can now be closed without going back to the previous menu: · Controller: B button · Mouse: Right Click · Health and Shield difficulty modifiers increased from 2 to 3 scrap (both positive and negative) · Animation of U ships ultimate now has that ships Primary color. | 24142039 | |
| Update 0.7.3 Godot Engine updated to latest version 4.7.0 · Fixed an issue where hangar UI would briefly pop up on the first game start. | 24069482 | |
| Update 0.5.6 Fixed a bug where a debuff pip of the same type can be visualized multiple times on a ship. · Bot should prioritize attack and offensive ultimate actions a bit more if there is a target for it. · Stack modifiers for ship A, B, C, and D re-balanced. · Can now switch between custom in-game cursor and system cursor in the Settings menu. · Controller/Mouse icons in hint/tutorial text are now center… | 23319951 | |
| Update 0.4.40 Fix for selecting ships with controller in the hangar, previous change removed colorization for grabbed ships. | 23064060 | |
| Update 0.4.39 When playing with mouse - custom cursor is now used instead of a system cursor. · Does not affect playing on Steam Deck. · Fixed a bug where stack modifiers can appear incorrectly in hangars info panel when switching to controller. · Controller Right Stick can now be used for scrolling. · Tutorial button has a new more readable icon. Welcome tutorial also has an extra arrow pointer to give a cl… | 23056346 | |
| Update 0.4.34 Adjustments to previously added bot decision logic. | 22969961 | |
| Update 0.4.33 Fixed a particular issue when framerate would drop while the game is being played in Fullscreen mode, and at the same time, a livestream would be playing in browser or the game itself is being streamed in a Discord call (maybe some other similar cases got fixed as well) | 22960968 | |
| Update 0.4.19 Animations that apply status effects are now split into 2 categories: · "Persistent" - Continuous color pulsing on a ship that applied a buff to self. · Affected ships: D, E, M, P, Q, V · "Flash" - A quick 1-time color flash, after which, if applicable, previously applied Persistent animation is resumed · To show a hint that the status effect is still applied - a small colored pip, similar to S… | 22749615 | |
| Update 0.4.14 Added (read-only) controls menu section. · On battle finished, ships fly away in a more natural order. · Changes text color in several places to make it more consistent. Generally, White for Headers, Black for Body. | 22673984 | |
| Update 0.4.12 A and B ships nerf: Original ultimate effect now only works from the front row. In the back row - a regular attack is made (1 damage shot). · Battle tutorials can now be attempted in any order, same as hangar tutorials. · Dropdown, hint, and info panels are now a bit darker. · When using a controller and opening a hint window with Y, then closing in - focus will remain on the previously focused… | 22653448 | |
| Update 0.4.9 Battle Themes 11 and 12 added. · Grey splash screen removed on startup. · Some disconnect cases are now handled more gracefully. · Dropdown, hint, and info panels are now pixelated. · Fixed sizing of some tutorial highlights. · Battle priorities section now contains player ships if checked after the battle has finished. · When played in windowed mode, game window position and size are preserved… | 22615520 | |
| Hotfix Update 0.3.2a Fixed a game crash when an opponent disconnects on the first round. | 22197888 | |
| Update 0.3.0 Godot Engine version update: 4.5.1 -> 4.6.1 | 22030886 | |
| Update 0.2.17 Refactoring, Testing, Achievements implementation. · K Ships Ultimate logic adjusted. · It can now destroy a ship with a shot and then knock it back. Destroyed knocked back ship can collide with another ship if either of them is Gravitating. | 21949497 | |
| Update 0.2.14 0 Scrap is now considered a positive value. · Destroyed Ships are not blocked if you have 0 or more scrap. · Explicit ships selection costs scrap if you have 0 or more scrap. · OFFLINE opponent ships selection is now fully random and not influenced by players unlocked and locked ships. | 21915170 | |
| Update 0.2.12 Fixed 4 hangar tutorials that could fail to highlight relevant ships. · Internal changes to prepare for Achievements integration. | 21879604 | |
| Update 0.2.9 W and Y ships Ultimate priority reduced. · Its no longer faster than a first part of a Fused action, but still faster than all other non-fused actions. · W + Y combo is still faster that a first part of any Fused action. | 21845248 | |
| Update 0.2.8 Selecting Ships tutorial now mentions the double press assignment option. · Added an AFK auto round end countdown and "punishing" logic for ONLINE and MIX battles. · When one of the players confirms the selection of all actions - a 90 seconds countdown is started on another players side. · When countdown reaches 60 seconds - a timer is displayed on the screen. · The delay is added to prevent th… | 21835265 | |
| Update 0.2.7 Fixed double press assignment of destroyed, blocked, and locked ships. | 21816632 | |
| Update 0.2.6 Stack modifiers adjusted for ships A, B, H, I, and S. · Double pressing on a ship in Hangar will now assign it to a free slot or unassign it from its current slot. | 21813368 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 16 Aug 2026 | Sun | 14:27 | No patch notes · unannounced build | 24759593 | public | 1 | — |
| 16 Aug 2026 | Sun | 07:42 | No patch notes · unannounced build | 24759593 | testing | 1 | — |