The Last Map
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| News | The Last Map Demo Update 2.0 - New SFX: - Clock hands being pressed and released - Transition between each time - Improved spatial audio - New Mechanics: - Voice Chat (not proximity-based) - V or Y (mute and unmute) - Markers - Down Arrow or Scroll (Mark) - Fixes: - Improved audio feedback for puzzles - Sliding bricks - Optimizations - Sound effects for wall fragments - Synchronized door sound in Level 4 - Improvements - M… | — | |
| Community | Some Screenshots | — | |
| News | The Last Map Demo 1.4 The Last Map Demo 1.4 Patch Notes • Cutscenes have been shortened by approximately 50%, reducing downtime and improving pacing. • Added a failure sound effect when entering an incorrect number on numeric keypads. • Improved visibility of weight-related clues (represented by Roman numerals). | — | |
| News | The Last Map Demo 1.3 The Last Map Demo 1.3 Patch Notes · New Climbing System · Trajectory preview for throwable objects · Movement cancellation when pausing the game · Added basic instructions to the pause menu · Global sensitivity saving system · Room disarming system for unstable connections | — | |
| News | The Last Map Demo 1.2 The Last Map Demo 1.2 Patch Notes · Creating rooms no longer requires waiting for connection | — | |
| News | The Last Map Demo 1.1 The Last Map Demo Version 1.1 Patch Notes · Creating a room no longer requires typing a password. A random code will now be generated automatically. · Players can now choose between entering a room code manually or joining through a Steam invite sent by their partner. · It is now possible to skip cutscenes using an Xbox controller (Press A). · A sprint instruction has been added to the pre-game… | — | |
| News | THE LAST MAP DEMO OUT! Play Now The Last Map Demo! Remember: You must to play The Last Map in duos | — | |
| Community | Devlog 4.txt So, in the last devlog, I said I was developing The Last Map demo to release it in June. Since then, a lot has happened. Do you remember how I was going crazy over procedural generation? All that talk about puzzle loops, the difficulty of maintaining cooperation, and making puzzles actually work? Yeah… I made a decision. After one of my playtests to validate the demo with Thales — who’s respons… | — | |
| Community | The Last Map in Next Fest I'm here to announce The Last Map's participation in Next Fest on April 15th! That means there will be a public demo of The Last Map for you on April 15th! | — | |
| Community | Devlog 3.txt Hello again, Adventurers! I’m here once more, after being away for a few days, to bring updates about the project. As I mentioned in the last Devlog.txt, the current phase of development isn’t very productive — in terms of visual and/or engaging content considering what YouTube tends to require — which explains the lack of interesting news for you. But this is a space for me to share what I’ve… | — | |
| Community | Devlog 2.txt Hello again! In the last four days, I made important additions to The Last Map . In the last text devlog, I said that my focus during the first two months of 2026 is to make everything that already exists in the game polished and close to the final version. What I did in the past few days was add details so that visually empty environments would feel richer, both visually and emotionally. A goo… | — | |
| Community | Devlog.txt Hello, my dear adventurers, the last development update for The Last Map that I shared was in Devlog episode 13 — which you can watch by clicking the link below. This video was posted at the end of November 2025. Since then, there haven’t been any other updates on the game’s development. The last changes I made to the project weren’t significant — they were important, but not interesting enough… | — | |
| Community | THE LAST MAP 2026 Hello, players. Through this announcement, I confirm the continuation of the development of The Last Map throughout 2026. In December 2025, there was a development break for rest. But, I confirm that, this January, development activities will resume and will continue throughout the year. | — | |
| Community | Watch Devlogs! Watch All The Devlogs of The Last Map! All devlogs in English, Portuguese, and Spanish, except episodes 10 and 13. See how the game development is progressing and know exactly what to expect from this game. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.