Shadowstone Playtest
Playing now
3+1 vs. yesterday
10%of peak
All-time peak
2913 Sep 2026
Playing now
3+1 vs. yesterday
All-time peak
2913 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Shadowstone | Dev Blog #3 Hello once again, Shadowstoners… Our latest update, Patch 0.8.0 , has not only brought new enemies, new rituals, and updated boss mechanics, but two new heroes for your next experiments: The Rogue and the Assassin. Check out the path of creation for these two stealthy additions, straight from the team who made them. Origins Happy Accidents? In the early days of Shadowstone, once a darker tone w… | — | |
| Community | Shadowstone | Patch 0.8.0 Community Playtest Sessions Hey there, Shadowtesters! Our community playtest sessions in our official Discord server have officially arrived for Patch 0.8.0! Need a recap on everything within Patch 0.8.0? Check out our patch notes here! --- Patch 0.8.0 Play Sessions: Dates: August 3, 2026 - August 14, 2026 Morning Playtest Sessions: Monday - Friday, 10:30AM - 12:00PM PDT Afternoon Playtest Sessions: Monday - Friday, 4:00… | — | |
| In-game event | Shadowstone 0.8.0 Update What’s New New Heroes The Rogue The Rogue sneaks their way into Shadowstone as an unlockable character! The Rogue is a single-target damage dealer who excels with set-up from their team. They’ve received a new passive that allows them to deal extra damage and generate Dodge for themselves if they attack a target with a debuff, or if the Rogue has a buff; just like a traditional Rogue, they alwa… | 24418731 | |
| Community | Shadowstone | Dev Blog #2 Hey Shadowstoners, It’s been a fun few months of working and improving Shadowstone, and we're excited to unveil a sneak peek into the future of Shadowstone. If you’re interested in a more in-depth look at what we’ve been working on, take a peek at our previous dev update ! We hope you’ve been enjoying Patch 0.7.0! As always, if you have any feedback or bug reports, we’d love to see them in our… | — | |
| Community | Shadowstone | Community Playtest Sessions Hey there, Shadowtesters! To help us all get the most out of our pre-launch playtests, we’re changing things up a bit! Starting today, we’ll be hosting dedicated, daily playtest sessions in our official Discord server . These sessions will typically run for a few weeks following a new patch or update, with two sessions scheduled each week day during that 1-2 week period. With that said, our fir… | — | |
| Community | Shadowstone | Dev Blog #1 Hello Shadowstoners… It’s been three months of Shadowstone playtests, and in that time we’ve pored over your feedback, bug reports, and looked through tons of data. We're even on Patch 0.7.0 now ! Here’s what we’ve learned so far, and what’s coming, straight from the Shadowstone development team. The Journey So Far Kara, Game Design Lead If you put our very first external playtest build next to… | — | |
| In-game event | Shadowstone 0.7.0 Update What’s New Continue / Abandon Run · Runs can now be saved and continued across multiple play sessions. · Multiplayer runs require all original party members to be present to continue. · Runs can also be abandoned via the in-game Settings menu if you know it's not worth continuing. · Only one single player run and one multiplayer run can be held at a time. Hero Codex · Hero progression is now sp… | 23712661 | |
| In-game event | Shadowstone 0.6.0 Update What's New Corruption · The Corruption System has been added. · An initial suite of Corruption Consequences have been added. · Bargain Runes have been added to the pool. All are fated to fall to Shadowstone. We've been wanting to add a pressure system to the run that makes every round and decision more meaningful and strategic, so in this patch we are introducing Corruption . Corruption is a va… | 23336000 | |
| In-game event | Shadowstone 0.5.0 Update What's New NEW HUD CHANGES Implemented a layout reorganization, including: · Hero portrait and game information moved to bottom left of screen · Spell cards now centered · Party bar anchored to only top left with health stats underneath · Lives anchored top right 35 New Runes New runes added at every rarity level. Potential runes include: · "When you start your turn with at least 1 strength, In… | 22932234 | |
| In-game event | Shadowstone 0.4.0 Update What's New Revenant Nerf · Decreased Health (~20+) · 'Crescent Dance' Spell: Buff gain removed · 'Eternal Hunger' reworked into 'Pale Halo': Reworked into a utility spell · 'Lich's Command' reworked into 'Total Eclipse': Movement removed, Corrupt changed to furthest hero · Essence requirement decreased (6 >> 5) · Passive reworked Fungal Biome Update · Redcap and Mold have received iteration · B… | 22668003 | |
| In-game event | Shadowstone 0.3.0 Update What's New Life and Death Iterations · Parties start with 2 Lives by default. · Upon a Hero Knockdown, all Heroes gain 1 Permanent Expose. · Completing the "Jailbreak" quest will no longer award the party an additional starting Life in future runs. We've been tracking the community's conversation around losing a single life triggering a run's end feeling too abrupt and punishing. After internal… | 22505025 | |
| In-game event | Shadowstone Build Update Content · 'Jailbreak' quest updated to reward an additional life on future runs after defeating Act 1 boss. · Enabled Survey and Discord links in the Hero Select Screen. Bug Fixes · Fixed an issue with 'Not a Pushover' quest not completing despite meeting requirements. · Fixed an issue with push related Runes not triggering on push actions on spell cards. · Fixed status effect modifiers appeari… | 22271033 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.