Clockwork Cleanup
Playing now
1+1 vs. yesterday
0.5%of peak
All-time peak
182Jan 2026
Playing now
1+1 vs. yesterday
All-time peak
182Jan 2026
| Published | Title | Build |
|---|---|---|
| v1.2.3 crash hotfix When fixing the two crash issues in v1.2.2 I accidentally introduced a new crash condition. Oops. This new patch should fix the issue and nothing can possibli go wrong. · Fix a crash in the workshop when moving tiles off-screen. · Fix alignment between the transmutation circle and the underlying grid. | 25563507 | |
| v.1.2.2 Underground pipe bug fixes Fixed a crash which occurred when placing a pair of underground pipes in the scavenge tool’s grid (thanks Jocker13 for finding this.) · Fixed another crash which occurred when dragging a cluster of pipes from the scavenge grid to the main grid with only a single underground pipe. (Note that now scavenge will place both halves of an underground pipe when it is offered as a reward. This doesn’t i… | 25512054 | |
| v1.2.1 Run History and DX12 The two main changes in v1.2.1 is the addition of a Run History log and upgrading to Godot version 4.6.1. Run History This probably comes a bit too late for most of you, but the game will now keep track of your run history. This can only track runs that complete (hit a Game Over screen and return to menu) on v1.2.1 and beyond. There is a new button on the main menu to browse the list of runs an… | 22368674 | |
| v1.1.2 balance patch Fired Up (the buff from Flame Ring) now only provides half damage when applied to attacks that target all enemies. Flame ring's damage scaling increased from 4 to 5 (back to the v1.1.0 value) While I like the adjacency change to flame ring, it became way too easy to breeze through the first 20 fights with just a flame ring or two and rain. When you can do 50 damage to all enemies before they ca… | — | |
| v1.1.1 hotfix Fixed a bug which was preventing pressure levels from being unlocked when defeating the last boss. | — | |
| Clockwork Cleanup v1.0.4 This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. · Add support to right-click-and-drag to remove multiple tiles at once. · By the way, did you know you can left-click drag to create a selection box to pick up multiple tiles at once? · Add new mod tile error message when trying to connect an attack mod to a non-attack tile (e.g. tryin… | 21250540 | |
| Clockwork Cleanup v1.0.3 hotfix Fixed a bug in the last boss fight which was causing a crash. People were killing the boss's little friends so quickly that it caused a null reference exception. I'm aware of a few other cosmetic bugs which I will be working on, but since this issue was causing a crash I wanted to fix it ASAP. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Sep 2026 | Sun | 17:46 | v1.2.3 crash hotfix | 25563507 | public | 1 | — |
| 24 Sep 2026 | Thu | 18:15 | v.1.2.2 Underground pipe bug fixes | 25512054 | public | 1 | — |
| 16 Mar 2026 | Mon | 21:16 | v1.2.1 Run History and DX12 | 22368674 | public | 1 | — |
| 22 Jan 2026 | Thu | 01:38 | No patch notes · unannounced build | 21594863 | beta | 1 | — |