Clockwork Cleanup
Playing now
2−1 vs. yesterday
1.1%of peak
All-time peak
182Jan 2026
Playing now
2−1 vs. yesterday
All-time peak
182Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v1.2.0 - Virtual MAC Introducing Virtual MAC! Have you ever wished you could pick the exact perfect tile after each fight to have the ideal run? Well now you can! After beating the game at least once, Virtual MAC will be selectable from the New Game menu. When Virtual MAC wins a fight, you will be able to pick any tile as a reward. The tabs at the top of the window can be used to filter the selection based on eleme… | 22011421 | |
| Game update | v1.1.2 balance patch Fired Up (the buff from Flame Ring) now only provides half damage when applied to attacks that target all enemies. Flame ring's damage scaling increased from 4 to 5 (back to the v1.1.0 value) While I like the adjacency change to flame ring, it became way too easy to breeze through the first 20 fights with just a flame ring or two and rain. When you can do 50 damage to all enemies before they ca… | — | |
| Game update | v1.1.1 hotfix Fixed a bug which was preventing pressure levels from being unlocked when defeating the last boss. | — | |
| In-game event | v1.1.0 - Endless and new difficulty levels v1.1 is now live on the main branch. I decided to up the version number to v1.1 since this added a few features and is not just bug/balance fixes. Edit: There was an issue with pressure mode unlocks in v1.1.0. Please make sure you have v1.1.1 which fixes this issue. So what’s in 1.1? Pressure (difficulty) levels After beating the wave 5 boss for the first time, pressure levels will be unlocked.… | 21755928 | |
| Steam news | v1.0.5 beta2 Endless mode beta There is a new update on the beta branch that adds an endless mode to the game. The version on the title screen should read "Version: 1.0.5 beta2" after the update. Endless can be selected after defeating the wave 5 boss (on any difficulty). The endless waves will repeat the fights from waves 3-5, but with scaling enemy HP and damage. Additionally, global buffs will be applied… | — | |
| Steam news | v1.0.5 beta branch Hello everyone and Happy New Year! I've been working on a bit of balancing and adding new difficulty levels to the game. I'm going to look into endless mode next. Since both of these features rely heavily on proper balancing, I want to get them both in place and adequately balanced before making an mainline release. There is a beta build of v1.0.5 that you can enable using Steam's beta menu if… | — | |
| Game update | Clockwork Cleanup v1.0.4 This patch is focused on a few QoL updates and improving the user experience of a few of the break time tools. · Add support to right-click-and-drag to remove multiple tiles at once. · By the way, did you know you can left-click drag to create a selection box to pick up multiple tiles at once? · Add new mod tile error message when trying to connect an attack mod to a non-attack tile (e.g. tryin… | 21250540 | |
| Community | One week checkin It's been one week since the release of Clockwork Cleanup. I'm so glad that everyone is enjoying it! I love seeing the screenshots of your grids. There's a lot of builds I would have never thought of :) Thank you to everyone who's played. Short term updates There are a few bugs I've seen in gameplay videos (most notably the tiny reward sprites) that I'll work on fixing. Luckily, these are cosme… | — | |
| Game update | Clockwork Cleanup v1.0.3 hotfix Fixed a bug in the last boss fight which was causing a crash. People were killing the boss's little friends so quickly that it caused a null reference exception. I'm aware of a few other cosmetic bugs which I will be working on, but since this issue was causing a crash I wanted to fix it ASAP. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.