Nightmare on Azathoth
Playing now
2+2 vs. yesterday
25%of peak
All-time peak
823 Sep 2026
Playing now
2+2 vs. yesterday
All-time peak
823 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Tweaks -Flashlight can now be turned on and off -UI tweaks -Dialogue/End story tweaks -Inclusion of Day being visible in the bottom left hud -Silent ones can now be devoured for 5 sustenance | — | |
| Game update | Bug fix for flying head Hello everybody small update I've finally figured out what is causing the flying head to glitch into the sky. The update is now live. | — | |
| Game update | New Enemy Implemented from the Nightmare Realm Hello everybody, I hope all is well. The new enemy has finally been implemented. I have posted two new screen shots for those that want to see what they will look like. A blind flying entity of some sort hovers in the sky. It is impervious to bullets, and now you will have to keep track of your shots as the sound of gunfire draws this being. When it senses you are close enough it summons a wail… | — | |
| Game update | Chat system implemented into main menu Hello everybody I have included a big update of including chat into the main menu. I implemented this in hopes of allowing the community to be able to help each other out in beating the game, as the game is pretty vague on purpose. I hope this will allow for a more close knit community that will help those who are unsure of some of the games mechanics. The chat has no limits in who can talk, an… | — | |
| Game update | Update from the nightmare realm 11/24 New features: -Hit indicator icon showing which direction damage is taken -Option to toggle allowing invaders into your game Tweaks: -Big enemy speed for invaders increased to keep up with players easier -Camera Placement placed closer to the center, and less to the right of the player -Silent ones teleporting ability enhanced to teleport in front of players who are running away Bug fixes: -Sil… | — | |
| Community | Future enemy for balancing There will be a new enemy that will be included in the game soon. The silent ones will become more of the foot soldier, and the new enemy type will arrive that will provide more of a new challenge to the player and provide a more scarier experience. Also invaders, I know that the big silent ones are a bit slow when catching up to the player so I will include a patch that will increase their spe… | — | |
| Game update | Update! Food, new weapon, health packs, & scavenging emphasis Adding multiplayer was a big update, but this update has definitely surpassed that accomplishment. I have added many building and areas to flesh out the surrounding areas around the base. There is now a food stat, in which the player will be required to search the buildings, huts, containers, and other areas to find food. Scavenging the buildings will also yield the chance to run into health pa… | — | |
| Game update | Multiplayer is live!! Nightmare on Azathoth now has multiplayer! You can enter another players world from the perspective of an unknown enemy. You control this invisible unknown enemy, and you can summon a new big silent enemy that is invincible to the players attack. The catch is that this enemy will only last 30 seconds, and has a pretty long cool down before you can summon it again. I still need to implement a si… | — | |
| Game update | Update on Multiplayer progress I have made a good amount of headway into implementing multiplayer into NOA. I will try to get it up asap as I will update it accordingly, based on feedback. So far the invader will enter an altered version of your world, and they will be able to summon silent ones. They will do their best to try to kill you and give you jump scares, as I will be creating a new stat of keeping track of how many… | — | |
| Community | Multiplayer will be coming to Nightmare on Azathoth! I am busy implementing an interesting multiplayer functionality into the game that will allow someone else to enter an altered reality of your game. The invader can somewhat see you, but you will not be able to see them. I am still figuring out what the invader will be able to do, but it will lead for some interesting gameplay. I will let you guys know more, the further I get along with develop… | — | |
| Community | Steam Trading cards are now up for NOA! The trading cards have been approved and they are now live! Enjoy collecting them :) | — | |
| Game update | Exciting new Update/Features/ New Tailer from the nightmare realm NOA might have released on the 30th, but I feel today is its official launch day. I made the mistake of releasing the game out a bit too early without refining and including the final features I wanted. Now I can offically say all the main things I want in the game are implemented. The future is bright for NOA as I will continually add new content to the game. New updates: The official trailer… | — | |
| Game update | Major updates from the Nightmare realm! Updates to NOA regarding animation, base layout, physics, UI, and small tweaks to silent ones AI are now live. I greatly appreciate all the feedback and reviews, and I will continue to work on making Azathoth a bettter experience. I would've liked to have implemented new things, but I finished making all these changes last week but due to an update issue with the game engine a lot of bugs poppe… | — | |
| Game update | Thanks to all the first adopters of Nightmare on Azathoth I greatly appreciate everyone that has taken the time to check out my game. The first update from the Nightmare Realm is live making the silents ones a bit stronger, and other subtle changes. There will be more updates from the nightmare realm! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.