Updates to NOA regarding animation, base layout, physics, UI, and small tweaks to silent ones AI are now live. I greatly appreciate all the feedback and reviews, and I will continue to work on making Azathoth a bettter experience. I would've liked to have implemented new things, but I finished making all these changes last week but due to an update issue with the game engine a lot of bugs popped upped that I had to do alot of back tracking. The game is at a better state than when it launched, and I will now work on implementing what could make the game a better experience. Thanks for the patience, I greatly appreciate it.