Particulitix
Playing now
0+0 vs. yesterday
—of peak
All-time peak
06 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Small bonus selection corrections You can double click on a bonus to select it (Thanks Geolykt) · The "confirm your bonus selection" button does not stay above the tooltip anymore (Thanks Lundis) | 23621184 | |
| Even bigger than the last !major Hot damn, I think this one's even bigger than the last ! · Level 4 is here ! · Bosses for level 1, 2 AND 3 are all in (and the L3 one respawns on collision now) · Steam leaderboards, 52 of them, split per level, glitchless, every solo glitch, curated combos and endless :) · Steam achievements: first win, hardcore, beating bosses, glitch combos… · New Overcharge syste m, a whole bonus tree built… | — | |
| It's 10 times better ! I multiplied all the health and damages by 10 I wanted to do this for quite some time but it wasn't much of a priority because it doesn't really change the game. I WAS WRONG. It feels sooo much better to my monkey brain. Lesson learned :) Other than that, I again-again-again-again try to improve the visibility. This time it's by giving the player a cute mask that should make it easier to spot. | — | |
| Better readability So yeah readability is the name of the game for this one. I reworked the default palette, and made the player outline bigger for that. · BALANCING : Make spicy bounce cap your bounces at 4 and make it a top level update · FEATURE : Add two new palettes · FEATURE : Rework base palette · FEATURE : Player readability with a bigger outline · FEATURE : The zone list on the level selection ARE NOT BU… | — | |
| German version, and small fixes So yeah, the main thing of this version is a german translation ! Other than that we got : · Rewording some descriptions. · Select a level by clicking the title. · Translate HP in UI · New palette transition | — | |
| Update : A reload button, a laser and enemies that don't keep you waiting So it has been asked several times, here it is : you can now reload manually. It won't trigger "on reload" abilities that are now "when firing the last shot" · FEATURE : A reload button. Thanks Dakota, Consolue_buche, Peanut_Panda and probably others :) · FEATURE : Mine and Critical hit voice lines · FEATURE : Mine is dropped when shooting the last shot · FEATURE : Crit on reloads instead happe… | — | |
| Update 3 : Navigation update So mostly a focus on navigation accessibility on this one ! I tackle the polish before moving to a nice new feature : alternate fire for the weapon ! · IMPROVEMENTS : You can navigate back or cancel selections with key/button presses. Thanks : Console_buche and Rough Sawn Games · IMPROVEMENTS : The cursor is even more visible with a dark outline and it contains bright particles. Feels a bit lik… | — | |
| Update 2 Ok here is update number two, I hope you will like it ! I am especially found of the new sparkling effect on the XP particles · FEATURE : Improved visuals for the player projectiles . Thanks Xaary · FEATURE : Better visibility for the aiming cursor. The one that has the cool animation. Thanks Icefill · FEATURE : DMG lane text reacts more when changing lane. You know, the UI thingy on the top ri… | — | |
| Demo update Sooooo ! Here we are, the very first patch note !!! It has been a crazy and I got a ton of feedback from the demo ! Thank you all ! I hope that you will appreciate ! · FEATURE : I reworked all the enemies graphics so that they are easier to distinguish. Thanks Xaary and Paltorn · FEATURE : There is now a small freeze then slowdown when you get hit . Thanks SammoWammo24 and Xaary · FIX-TURE : Th… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Jun 2026 | Mon | 19:39 | No patch notes · unannounced build | 23749492 | public | 2 | — |