Grand Class Melee 2 - Original Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | GCM2 v1.1.13 - Balance Patch & Fixes Patchnotes - v1.1.13 Summary(tldr) There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that increases to many cast times and cooldowns across the board were warranted. To mitigate these changes slightly, and give these player's a bit more space to play with, a change to global movement speed… | — | |
| Community | Grand Class Melee 2 and Remote Play After some internal tests, we're pleased with what we see so far with Steam's Remote Play feature. We hope that players who were concerned with the lack of online functionality have an opportunity to test out this new feature. Please let us know what you think about this development! | — | |
| Game update | GCM2 v1.1.12 - AI Improvements Patchnotes - v1.1.12 AI Improvements AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots. General This patch will reset game options for all users. The default scoring option for normal games has changed to 'Standard'. The FFA… | — | |
| Game update | GCM2 v1.1.11 - Class Balance and Improvements Patchnotes - v1.1.11 Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback! Round 1 The duration of Apprentice’s Sprint has been reduced to 4 from 5 The cooldown of Apprentice’s Sprint has been reduced to 8 from 10 The cooldown of Savant’s Scorch has been reduced to 1.25 from 1.5 Round 2 The cooldown of Militia’s L… | — | |
| Game update | GCM2 v1.1.10 - Sound Fixes Patchnotes - v1.1.10 -Fixed various sound effects -Adjusted volume levels of various sound effects | — | |
| Game update | GCM2 v1.1.9 - Game Fixes Patchnotes - v1.1.9 -Halloween has finally ended! The roaming monsters have reverted back to their default biome styles. -Minor game fixes | — | |
| Community | Developer Change Hello to all GCM fans! The development of Grand Class Melee 2 is being handed over to Ogopogoid Entertainment. We hope to bring you the relevant updates this game requires before a final release. We acknowledge the lack of recent updates in this game's history has been frustrating for many of you and we're aiming to change this. We are currently working on version 1.1.9 and hope to have it avai… | — | |
| Game update | GCM2 v1.1.8 Changelog GCM2 V1.1.8 CHANGELOG · Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters) · A few bugs in the 8th round job sprite casting animations fixed · "Start Game" at the title menu now reads "To Battle!" · Adjustable… | — | |
| Community | v1.1.7 changelog: General: · Monsters have been added to the game. These creatures wander mindlessly, and drop a heart when killed. · One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in the mire, and Wolves in the Ruin. Cosmetic Changes: · The credit screen now acknowledges the team the monster sprites were originally designed for. Bug Fixes: · Players should no longer jump arou… | — | |
| Game update | v1.1.6 changelog: General: · Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. · Added a "reset" button for the custom controller bindings that returns the controller settings to their default. · A Game Mode Select Screen has been added, replacing the scrolling "versus battle" button on the main menu scree… | — | |
| Community | v1.1.5 changelog: General: · Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: · Added a text prompt at the bottom of the player selector panel to indicate how to hide the panel. Bug Fixes: · Strength and Fortitude potion now use the proper cast flash. · Afterlife now uses the proper cast flash. | — | |
| Game update | v1.1.4 changelog Balancing: · Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: · Selection Hiding: while selection your job and abilities, you may hide your selection from the other players by pressing either of the ability buttons. You still move around and select your choices, but now no one can tell exactly what you're se… | — | |
| Game update | v1.1.3 changelog: Balancing: · Players hit boxes have been readjusted. Features Added: · Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button. · Global health handicap can now be tweaked under Gameplay Options · Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions. Cosmetics Changes: · Large Structures… | — | |
| Game update | v1.1.2 changelog: Features added: · Terrain Menu: You may now customize what terrain objects appear to what frequency in each biome with a real-time preview (and 'Start Biome' has been moved to this screen) Here's a look at some of the objects referred to in the Terrain menu's various categories: Flowers Flavour Patches Rocks Logs Stumps Trees Misc Bug Fixes: · Fixed some stability issues. Cosmetic Changes: · Fi… | — | |
| Game update | v1.1.1 changelog: Workshop Features Added: · Custom Player Panes: The image used as the background for the player's heath, abilities, name and cooldowns is now customizable through modding. · Custom Sound Effects: new and custom classes can now have their own custom sound effects. · Check out the Workshop Guide for more details on modding and custom classes. Bug Fixes: · Fixed some stability issues. | — | |
| Community | v1.1.0 changelog: Features Added: · Workshop Support: Steam Workshop integration is now fully supported. You may now create your own classes and upload them to the workshop. Check out this link for more details! · Class Tree Screen: the class tree screen has been changed to accommodate the ability to have custom and worshop items. A Workshop button has also been added to the screen that will take the user to GCM… | — | |
| Game update | Steam Workshop Grand Opening! We're excited to announce the opening of Grand Class Melee 2's Steam Workshop! Be sure to take a look at our official modding guide: Whether you'd like to tweak any of the 66 classes there in the game right now or patch in completely new jobs & abilities, everything's ready to go. There are only a handful of class tree mods up on the workshop right now but we're hoping that changes sometime soo… | — | |
| Community | Steam Controller Support We're happy to announce that we have recently patched build-in support for the Steam Controller. We've always believed that GCM2 is best played with a gamepad, and with the increasing popularity of the device we felt it was for the best to have an official controller configuration. So give it a try, and let us know what you think, or feel free to make your own and post it to the community. We'r… | — | |
| Community | v1.0.18 changelog: General fixes · Fixed a bug that was causing a crash on attempting to play Ranked FFA mode on some systems. · Made improvements for the coming workshop changes. | — | |
| Community | v1.0.17 changelog: Features Added: · Custom Classes: we are excited to announce that we have been working diligently on giving you the power to make your own classes for GCM2. Currently this feature is limited to the functionality and assets already present in the build, but we are working to make this feature compatible with a custom character creator we are working on. You will be able to share your own creatio… | — | |
| Community | v1.0.16 changelog: Features Added: · Achievements: 19 achivements have been added, with more to come. · Ranked FFA now available. There is now a second ranked gameplay mode available from the main menu. This will be a 1v1v1v1 Free For All vs Crazy AI game. Cosmetic Changes: · The Tall Grass has change in the Mire, Ruin, and Dune. · The grass overlay that displays while wildsnare is active has been altered. · Pass… | — | |
| Community | Original Soundtrack now available! GCM2's soundtrack just hit Steam and it's FREE for all owners of the game ! Once downloaded through the Steam client, you'll find a folder for the OST in Steam/steamapps/common/Grand Class Melee 2. Let us know if you're having any trouble with the soundtrack or Steam music player or anything. We hope you enjoy! | — | |
| Game update | v1.0.15 changelog: Features Added: · Health Drops: there is now an option in the Gameplay Option screen to allow for Health Drops. When this feature is active, whenever a player dies, their corpse will drop a power-up which will cure the player that collects it by 1 heart. Cosmetic Changes: · Virtue nows use the proper castflash. · Shift ability now uses the proper castflash. · Flare animation fixed. · Slight cha… | — | |
| Community | v1.0.14 changelog: Features Added: · Ranked Battle now available. Ranked battle is a quick way to play vs. 3 allied AI bots, all set on Crazy difficult. This new game mode also includes a leaderboard system that allows you to post your high-score. · Starting class is now an option available from the AI selection screen, allow you to customize which class a CPU starts as. Cosmetic Changes: · Minor adjustments made… | — | |
| Community | Trading Cards Added! We've put a set of GCM2 trading cards together and they've just gone live! Look forward to 4 drops as you play. Have fun collecting them all and crafting those badges! | — | |
| Game update | v1.0.13 changelog: Ability Buffs: · Revenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage. Features Added: · Audio and video options will now save from session to session. · Audio and video options will also now sync over the Steam Cloud. · The Interround Screen in Spectator Mode now has a timer that will automatically go to the next round upo… | — | |
| Community | v1.0.12 changelog: Features added: · Crazy difficulty has been added for the AI. · Easy and Medium difficulties for AI have been made easier · Hard difficulty has been made more difficult. · Spectator mode, where you can watch the AI play against each other, is now available. · End of game prompt now confirms ending the game, so players are unlikely to accidentally skip the scoring screen. Bug Fixes: · Large blac… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.