Grand Class Melee 2 - Original Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| GCM2 v1.1.12 - AI Improvements Patchnotes - v1.1.12 AI Improvements AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots. General This patch will reset game options for all users. The default scoring option for normal games has changed to 'Standard'. The FFA… | — | |
| GCM2 v1.1.11 - Class Balance and Improvements Patchnotes - v1.1.11 Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback! Round 1 The duration of Apprentice’s Sprint has been reduced to 4 from 5 The cooldown of Apprentice’s Sprint has been reduced to 8 from 10 The cooldown of Savant’s Scorch has been reduced to 1.25 from 1.5 Round 2 The cooldown of Militia’s L… | — | |
| GCM2 v1.1.10 - Sound Fixes Patchnotes - v1.1.10 -Fixed various sound effects -Adjusted volume levels of various sound effects | — | |
| GCM2 v1.1.9 - Game Fixes Patchnotes - v1.1.9 -Halloween has finally ended! The roaming monsters have reverted back to their default biome styles. -Minor game fixes | — | |
| GCM2 v1.1.8 Changelog GCM2 V1.1.8 CHANGELOG · Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interround screen (wet splat sound = pumpkins, squeak sound = monsters) · A few bugs in the 8th round job sprite casting animations fixed · "Start Game" at the title menu now reads "To Battle!" · Adjustable… | — | |
| v1.1.6 changelog: General: · Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. · Added a "reset" button for the custom controller bindings that returns the controller settings to their default. · A Game Mode Select Screen has been added, replacing the scrolling "versus battle" button on the main menu scree… | — | |
| v1.1.4 changelog Balancing: · Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: · Selection Hiding: while selection your job and abilities, you may hide your selection from the other players by pressing either of the ability buttons. You still move around and select your choices, but now no one can tell exactly what you're se… | — | |
| v1.1.3 changelog: Balancing: · Players hit boxes have been readjusted. Features Added: · Strafe-Locking: now when playing on a keyboard, a player may lock their looking direction by holding the "Slash" button. · Global health handicap can now be tweaked under Gameplay Options · Gameplay & Custom Terrain settings from the options menu are now persistent through game sessions. Cosmetics Changes: · Large Structures… | — | |
| v1.1.2 changelog: Features added: · Terrain Menu: You may now customize what terrain objects appear to what frequency in each biome with a real-time preview (and 'Start Biome' has been moved to this screen) Here's a look at some of the objects referred to in the Terrain menu's various categories: Flowers Flavour Patches Rocks Logs Stumps Trees Misc Bug Fixes: · Fixed some stability issues. Cosmetic Changes: · Fi… | — | |
| v1.1.1 changelog: Workshop Features Added: · Custom Player Panes: The image used as the background for the player's heath, abilities, name and cooldowns is now customizable through modding. · Custom Sound Effects: new and custom classes can now have their own custom sound effects. · Check out the Workshop Guide for more details on modding and custom classes. Bug Fixes: · Fixed some stability issues. | — | |
| Steam Workshop Grand Opening! We're excited to announce the opening of Grand Class Melee 2's Steam Workshop! Be sure to take a look at our official modding guide: Whether you'd like to tweak any of the 66 classes there in the game right now or patch in completely new jobs & abilities, everything's ready to go. There are only a handful of class tree mods up on the workshop right now but we're hoping that changes sometime soo… | — | |
| v1.0.15 changelog: Features Added: · Health Drops: there is now an option in the Gameplay Option screen to allow for Health Drops. When this feature is active, whenever a player dies, their corpse will drop a power-up which will cure the player that collects it by 1 heart. Cosmetic Changes: · Virtue nows use the proper castflash. · Shift ability now uses the proper castflash. · Flare animation fixed. · Slight cha… | — | |
| v1.0.13 changelog: Ability Buffs: · Revenge has been renamed to Savage Speed, which now activated whenever a player does damage instead of when they take damage. Features Added: · Audio and video options will now save from session to session. · Audio and video options will also now sync over the Steam Cloud. · The Interround Screen in Spectator Mode now has a timer that will automatically go to the next round upo… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jan 2021 | Sun | 18:22 | No patch notes · unannounced build | 6166302 | public | 2 | — |