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Playing now
11+2 vs. yesterday
23%of peak
All-time peak
47Jan 2026
Playing now
11+2 vs. yesterday
All-time peak
47Jan 2026
| Published | Title | Build |
|---|---|---|
| Released 0.9.35 - Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself. - The purchase interface on the Temporal Residue page now supports direct numeric input. - Fixed an issue where in some rare cases the modules could be failed to destroy. - Fixed an issue whe… | — | |
| Released 0.9.32 - The countdown interface of the Unstable Rift now shows how many campaigns have been completed. - Fixed an issue where very large ship count could cause the game to halt. | — | |
| Released 0.9.31 - Fixed an issue where Auto Rift could stop progressing when running in a browser. - Fixed an issue where Deadly Rift battles were incorrectly labeled as Mission in the damage stats history. - Added a numeric input mode to Fleet Management. Enable it from the Settings page. - It is now possible to adjust the opacity of the virtual joystick on the Settings page. | — | |
| Released 0.9.29 - Implemented Auto Unstable Rift Campaigns. When sufficient antimatter is available and eligible star systems remain, Auto Unstable Rift Campaigns can automatically rotate between star system battles. - Auto Rift Campaigns support a configurable maximum challenge level. The campaign in the current star system will end early once that level is completed. - Fixed an issue where Deadly Rift progre… | — | |
| Released 0.9.28 - Added an enemy clearance progress bar for Deadly Rifts. - Improved the display of large numerical values in loot rooms. | — | |
| Released 0.9.26 The first Epic module obtained each day is now guaranteed to be Flawless quality or higher.\\nIf you have already acquired an Epic module earlier today before this update, your next Epic module will be guaranteed to meet this quality threshold. | — | |
| Released 0.9.24 - The scouted Deadly Rift enemies will now be marked with a green rectangle. - Epic modules now have a small chance to roll Perfect affixes directly. The bonus effect from affix “Salvage Rigs” is doubled for this mechanic. - Reduced requirements for unlocking the Stargate. - Fixed an issue where the maximum resource capacity could be lost when running the game in browsers on certain mobile devi… | — | |
| Released 0.9.23 Fixed an issue that could cause Plasma, Antimatter, or Energy to be incorrectly reset to zero when loading the game. | — | |
| Released 0.9.22 - (Beta) Added a virtual joystick for Deadly Rifts on mobile devices. The joystick can be activated anywhere on the maze map, and the repeat rate can be adjusted in the settings. - Added a new Deadly Rift control: double-click the map or press CTRL to toggle Scout Mode. This can be disabled in the settings. | — | |
| Released 0.9.21 - Balance adjustment: increased the Module Vault capacity progression to 30 / 50 / 70. - The map of Deadly Rift will be fully revealed after defeating all enemies. | — | |
| Released 0.9.20 - You can now lock modules. Locked modules will be excluded in batch destroy. Note: you can still destroy locked modules individually. - The fleet will be moved to a tapped point in Deadly Rift when there is an open route between the point and the fleet. - It is now possible to collect loot in Deadly Rift by pressing Enter or the space bar. | — | |
| Released 0.9.19 - It is now possible to consume Temporal Residue to extend the module vault. - The maximum fleet name length has been increased to 28 characters. - Fixed an issue where some rewards gained from Deadly Rift wasn't applied correctly. - Optimized the deployment page of Deadly Rift. | — | |
| Released 0.9.14 - Added the Deadly Rift, which becomes accessible after completing an Unstable Rift. Deadly Rifts offer increased module and resource acquisition potential. See the in-game Deadly Rift page for detailed rules and mechanics. Additional content related to Deadly Rifts will be introduced in future updates. - The Spacecraft section on the exploration page is now collapsable. - Fixed an issue that c… | — | |
| Released 0.9.12 - Fixed an issue where the module could be forever lost if the web page was refreshed immediately after claiming a module. - Increased the Unstable Rift daily item drop cap to 20. | — | |
| Released 0.9.11 - Increased the Unstable Rift daily item drop cap to 19, and it will increase by 1 each day until reaching 20. - Fixed an issue where the affix "Eirene Echo" would not take effect after combat ended. | — | |
| Released 0.9.8 Fixed an issue where Aegis of Aion: Sovereign Domain, when activated alongside certain modules, could cause ships to survive unexpectedly. | — | |
| Released 0.9.7 - The artefact card in the loot room now displays details with module effects applied. - Increased the Unstable Rift daily item drop cap to 17, and it will increase by 1 each day until reaching 20. | — | |
| Released 0.9.6 - Optimised the module comparison dialog. - The ship loadout page will display the module details of the selected slot when the screen size allows doing so. - Increased the Unstable Rift daily item drop cap to 16, and it will increase by 1 each day until reaching 20. | — | |
| Released 0.9.5 - Added batch module destruction, allowing you to destroy all modules of the same rarity at once. - Fixed an issue where the damage multiplier for affix "Divine Spark" was incorrectly stacking; now only the strongest instance applies. - Balance adjustment: increased the cooldown rounds of affix "Fate Cauterize." - Balance adjustment:increased the round triggering affix "Timed Salvo" - Balance a… | — | |
| Released 0.9.4 - There are now two new tabs on the Damage Stats panel: 'All' and 'History'. - The Damage Stats panel can now be checked separately on the Game Statistics page. - Discovered systems can now be sorted by distance, with the farthest shown first. - Fixed an issue where some modules' description don't match their restrictions. - Increased the Unstable Rift daily item drop cap to 14, which will incr… | — | |
| Released 0.9.3 - Introduced the Ship Module Drop System. As this feature spans multiple components, it will be rolled out in phases. - Phase I unlocks Unstable Rift drops, allowing up to 10 modules to be obtained per day from Rifts. Additional content and drop sources will be progressively released in future updates. - Updated Rift reward terminology: “Accuracy” and “Evasion” have been renamed to “Accuracy le… | — | |
| Released 0.8.7 - Add fleet management. - Fixed an issue where Tier 5 hints where incorrectly displayed for Tier 7 and 8 machines. - Battles are no longer accelerated in offline resource collection, due to the increasing complexity of combat. | — | |
| Released 0.8.4 - Added a custom option for ship building. - Science machines are now displayed in descending order. | — | |
| Released 0.8.1 Fixed an issue where defeated fleets were incorrectly displayed as having gone. | — | |
| Released 0.8.0 - The Dark Overlord’s domain can now be discovered after defeating all artifact bosses. - Added advanced resource machines, unlocked after conquering the Dark Overlord’s system. - Antimatter consumption has been updated; travelling to star systems beyond 500 light-years now incurs a slight increase in cost. - Dark Matter consumption can now also boost resource and research acquisition speed. Se… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jul 2026 | Fri | 04:53 | No patch notes · unannounced build | 24486173 | public | 2 | — |