Pulse Drive Playtest
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Playtest Patch 13 Ingame Level Editor Added first version of an Ingame Level Editor . It has all the basic functionality needed to start building your own levels! Much will be improved over time. Notably; better snapping, controls, visuals, object customization (surface types) and Steamworks integration. For now, if you made a level or want to try others, join the Discord ! A07 Replaced A07 has been replaced wit… | — | |
| Game update | Playtest Patch 12 Here's what's new: · New finish screen. · Separate views for Friends and Global Leaderboards. · Full Pitch/Yaw/Roll air control. · Added force feedback for gamepads. Can be toggled in the menu. · Visual sound pulse effect can now be toggled in the menu. · Added beat audio feedback toggle in settings. Makes a sound when you tap accurately. · Added camera lag controls in settings. · Added Playsta… | — | |
| Game update | Playtest patch 10 New control scheme! Accelerate input is now handled automatically. By default, controller now uses Triggers for steering and beat tapping, which should be more intuitive to new players. Air control is separated from steering inputs. On controller this is Left Stick, on keyboard WASD. This is a big change and I'd love to hear opinions in the discussion pages or on Discord. Other: · Tutorial tool… | 23163176 | |
| Game update | Playtest patch 9 Added tutorial hints for reset and restart and other potential pitfalls. · Made tutorial hints context-aware, rather than displaying them all from the start. · Improved camera behavior controls in menu. This patch is incompatible with older savegames and will automatically replace them. | — | |
| Game update | Playtest patch 8 Fix issue where overworld music volume was not affected by volume slider · Add camera lag controls to options menu · Add delete save game option to menu · Lowered DOF blur effect · Improved clarity of the finish screen · Fixed issue where leaderboards in pause menu were not scaling correctly, making them unreadable | — | |
| Game update | Playtest patch 7 Fixed minor navigation issue with map end screen | — | |
| Game update | Playtest patch 6 - Added theme music to menu and overworld - Fixed Pulse Engines (they move on input) - Fixed Pulse effect - a visual feedback effect for beat inputs | — | |
| Game update | Playtest hotfix 5 Fixed menu navigation issue · Add separate Restart button (besides Reset) · Add two more Achievements · Fix resolution issue on Steam Deck | — | |
| Game update | Update notes 28/04 Big UX update! · Added optimized default settings when playing on Steam Deck · Fixed Brightness Setting in Menu · Overall Volume Slider can now go up to 200% · Added Playtest info to Main Menu · Added Achievements · Added tutorial hints on first playthrough | — | |
| Game update | Playtest Patch 3 - Fixed a potential exploit. - Improve performance in the open world level. | — | |
| Game update | Playtest Release First release of the playtest for Pulse Drive! Please provide feedback on Discord or in the Community Hub! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.