DEADBUS
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Multiplayer DEMO Live!major The multiplayer demo is now live! With an additional new map called Hospital ,you and up to 2 other friends can play together bagging and tagging zombies! DEADBUS Multiplayer Demo Patch Notes February 23, 2028 New Content • New map: Hospital • New weapons and models: Pistol with updated first person visuals • New item: Bear Trap • New enemy: Bloated Zombie • New playable zombie type: Infected A… | — | |
| Roadmap Update – What’s Coming Nextmajor Roadmap Update : Quality of life changes have been finished, and I have moved on to Multiplayer implementation. More information about that coming soon. | — | |
| Patch notes 2.1.17.b hotfix Flashlight added. - After a lot of feedback about dark areas in the map, a flashlight has been added to your inventory. (Pressing T on keyboard will turn it on and off) · Bottles do damage. - Bottles now do damage to zombies, and can kill them after 4 bottle hits. (They only do 25 damage and 10 points per hit) · Fixed an issue with controls menu not closing properly. · Added an outline to ammo… | — | |
| Roadmap Update – What’s Coming Nextmajor Roadmap Update First off, thanks to everyone who has played the game and sent in feedback. It really helps guide what we focus on next. A few of the most common requests are already being worked on: · Make bottles hurt zombies - while the bottles are used to distract zombies, it could be useful to do a little damage · Make ammo boxes and health boxes more noticeable so they are easier to spot -… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||